I've got about 9 hours into playing it this weekend and it has been amazing. I can't tell a story as well as the professionals so I would start by reading the three diaries the Jim Rossignol wrote on RPS if you want a taste...
http://www.rockpapershotgun.com/2012/05 ... part-zero/
http://www.rockpapershotgun.com/2012/05 ... -part-two/
http://www.rockpapershotgun.com/2012/05 ... e-musings/
Extra credit interview with the mod's developer:
http://www.rockpapershotgun.com/2012/05 ... -of-day-z/
What I can say for myself is that the last three hours I've played were absolute gaming magic (and the first 6 weren't half bad either
Honestly it can be downright stressful but its the game that many of you have always wanted to play - but no one had made it until now. It makes something like L4D look like a child's plaything and I have to say that having no previous knowledge about Arma II it seems the perfect engine to make a zombie survival simulation based on.
Oh god, and playing at night, yikes, just insane... The first game we played was last night and since the servers simulate real time by default it was literally pitch black - there were no survivors.
I can't believe the alpha version of the mod already offers so much, if you're not ready to bite yet then at least keep your eye on it. BTW, if you're looking to buy Arma II so you can install the mod check the top ten best sellers on Steam because this mod single handedly put it in the number one seller spot eariler last week.
...I have just barely, barely, scratched the surface... Persistent saves across servers, repairable vehicles, 200+ square kilometer map, 50+ players in a server, searching for supplies, hunting, so much win... I am still such a noob...
