SuperSpy wrote:I would nearly bet money the opposite is true, when a publisher stops supporting a specific game, they likely just want to pull the plug on it's activation servers and pretend it never existed, not spend time and resources developing a patch to remove the DRM checker.
Except that sometimes they patch the DRM to make it less intrusive or even outright remove it altogether, while the game is still supported. It obviously doesn't happen all the time, but it has happened. Bioshock is the prime example, as everyone remembers how it helped pioneer the call-home install activation but not how a year after launched it was patched to remove all of its DRM!
SuperSpy wrote:The only reasonable example of an exception I can think of is Blizzard, who after ~12 years of StarCraft being on the market, patched out the disk checking code and published an update describing how to run the game diskless.
But they've also stepped up the game by making certain portions of the Diablo 3 single-player server-side.
That's worse than just checking activation, as necessary components of the game
don't even exist on the client side! Removing activation is one thing, but in order to play Diablo 3 entirely offline you'd have to reverse engineer the actual game!
Regular DRM like call-home or always on activation is additional "functionality" that is layered ontop of the full game: A hacker/pirate/drm-remover has the entire code set. The question is how to surgical remove that unwanted "functionality" while maintaining the health of the real functionality.
What Blizzard has done is include real and necessary functionality that just isn't available to a hacker. Since it has to do with dungeon creation and so forth, the best you can is statistically approximate it, a task that's rendered even more difficult by how Blizzard is most likely tweaking it behind the scenes according to a schedule you don't know. That functionality would have to be re-programmed and while you'd a get a game which is mostly the same, it would likely never actually BE the same.
I honestly think that kind of thing is worse than just the usual activation DRM. Blizzard might have an amazing track record, but they've just pioneered an approach that any publisher could use.
