Personal computing discussed
superjawes wrote:I'm actually not sure if there is a thread for this...I know that there's a 4-pack thread still out there somewhere.
But I will be playing for sure. The mechanics were very good (and you can't fix broken mechanics with story), and it looks like there is some good upgrades going on to the basic classes from the first. I'll miss Mordecai (sp?), but I am sure to have fun with Zer0.
Chrispy_ wrote:I think the DLC's were a little bit weak, but I enjoyed the first game just fine without them.
I'm hoping they don't do 0-day DLC and leave the main storyline incomplete without it. That is just WRONG.
JohnC wrote:...I already dislike the in-game GUI for inventory and skills and such, looks like they simply changed it for the sake of "looking different", and it feels more confusing now...
drfish wrote:JohnC wrote:...I already dislike the in-game GUI for inventory and skills and such, looks like they simply changed it for the sake of "looking different", and it feels more confusing now...
That sucks. I thought that was something they were specifically trying to approve? Was not a PC specific menu system a thing they were bragging about?
SpartanCaptain wrote:6. I am using Zero and I think there must be a better way to play him. I am using a pistol/melee combo and I already have melee x500 in my skill set.
His invisible feature seems ungodly weak compared to the other chars. Unless I am using it wrong.
JohnC wrote:Hmm... The "Premiere Club" DLC content doesn't appear to be working yet... Says "purchased", but "not downloaded"
Scrotos wrote:JohnC wrote:Hmm... The "Premiere Club" DLC content doesn't appear to be working yet... Says "purchased", but "not downloaded"
Don't they need to make it all, first? I wasn't under the impression that it was ready to go on day 1, just that you can pre-buy it for the releases coming out over the next year.
SpartanCaptain wrote:drfish wrote:JohnC wrote:...I already dislike the in-game GUI for inventory and skills and such, looks like they simply changed it for the sake of "looking different", and it feels more confusing now...
That sucks. I thought that was something they were specifically trying to approve? Was not a PC specific menu system a thing they were bragging about?
Honestly I agree. The old inventory screen was much easier for weapons organizing and such. Equiping weapons now is annoying.
superjawes wrote:I'll have to play with the menus, but I do feel like they are a bit better. They seem much more responsive to mouse clicks than the first, even though you still need some keys to properly equip/compare gear.
Although I wish the damn things would hold still. Moving menus is a cool effect, but they're harder to click if they keep moving around in various ways.
travbrad wrote:I find disabling mouse smoothing makes the menus (and everything) feel a bit better too. There's instructions for how to do it here: http://www.fps-source.com/index.php?topic=22992.0
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The only complaint I have is they haven't really resolved the co-op issues for trying to play with people who are a different level than you. It's either really hard for the lower level players or really easy for the higher level players. I'm not sure what they could even do to resolve that though.
JohnC wrote:Seems like they did much less bug testing than with the first game... Some quest objects which some mobs drop are dropping through walls or the ground or other inaccessible objects, and there's no "noclip" or similar console command which I can use to be able to pick them up.
SpartanCaptain wrote:Honestly I agree. The old inventory screen was much easier for weapons organizing and such. Equiping weapons now is annoying.
superjawes wrote:I'll have to play with the menus, but I do feel like they are a bit better. They seem much more responsive to mouse clicks than the first, even though you still need some keys to properly equip/compare gear.
Although I wish the damn things would hold still. Moving menus is a cool effect, but they're harder to click if they keep moving around in various ways.