NovusBogus wrote:I think crowd funding is going to make things right though, because developers will be able to go back to being digital artists who cater to the clientele (backers) without worrying as much about the business side.
tanker27 wrote:Until a AAA-crowd-funded-title is released I am skeptical. Crowd funded games are still in its infancy, and a very early one at that, so its going to be awhile ... if ever.
Voldenuit wrote:tanker27 wrote:Until a AAA-crowd-funded-title is released I am skeptical. Crowd funded games are still in its infancy, and a very early one at that, so its going to be awhile ... if ever.
Star Citizen and Wasteland 2?
Granted they are still under development and haven't actually been released yet, but they're definitely two of the more promising kickstarter projects in the works. Chris Roberts (Wing Commander, Privateer) and Brian Fargo (Wasteland, Fallout, Bard's Tale).
NovusBogus wrote:American devs have just gotten lazy from being offered huge budgets as long as they play by the rules--they no longer even consider a project unless all of the stats and metrics involved are sufficiently enormous and ego-boosting.
Aphasia wrote:On the other hand, you also have a few other issues. Why do the dumb down and streamline games, because it will interest more people, thus giving them more sales and more money. Hardcore gamers on the other hand, can often be interrested in a more narrow game that wont elicit a response for the masses, one problem though is that any game, still has to have a certain amount of people developing it, no matter if it caters to a nisch market or not. Especially for tripple A games. So it sadly enough, makes sense from a business POV to get as high return as you can when you are plowing down millions on making it.
NovusBogus wrote:The problem with gaming is that the MBAs took over the more bureaucratic publishers, bought out everyone else, and now churn out "product" based on generic metrics because they don't care or understand how games really work. A few MBAs get experience on the front lines before moving up, but too many of them go straight from classroom to boardroom and all they know to do is spin the hamster wheel. Management by pie chart and cutthroat office politics trump anyone having an interesting idea that's not a sure thing. I think crowd funding is going to make things right though, because developers will be able to go back to being digital artists who cater to the clientele (backers) without worrying as much about the business side. And when successful crowdfund-based studios inevitably sell out to the likes of EA, those not satisfied with that arrangement can go found their own spinoff and still have access to the money--something that's been sorely lacking in the past.
Oh, and as far as social gaming itself goes, the fall is little surprise as there wasn't much innovation there to start with. It's a niche gimmick that got massively hyped because it involved Facebook, lots of people use Facebook, and the media--even the tech press--isn't known for brilliant deduction and just figured anything involving Facebook must be made of solid platinum winsauce.
Bensam123 wrote:They just make what they think other people want in order to maximize profits... Only they end up making a PoS because of it.
tanker27 wrote:Those of that want quality games are in the minority.
Aphasia wrote:I would say it's a quality product instead of a quality game.
Aphasia wrote:So a good question would probably be, what is the next thing that will actually give us something new. VR is probably too narrow to make much of an impact, same with 3D in many cases until the tech is actually available to most of the playerbase.
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