SimCity developers reconsidering always-online requirement

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SimCity developers reconsidering always-online requirement

Postposted on Sat Oct 05, 2013 12:25 am

Just came across this article. This is good news to me since I hate the always online requirements of some games. Living in a rural area, I live on a farm, where the internet does go down for up to several days at a time every now and then you can probably understand why. I hope more developers get the message and follow in their footsteps.

http://www.centurylink.net/news/read/ca ... wayso-ncrd
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Re: SimCity developers reconsidering always-online requireme

Postposted on Sat Oct 05, 2013 1:01 am

Well, the sales have probably dropped to the level where they feel like this type of DRM isn't necessary anymore...
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Re: SimCity developers reconsidering always-online requireme

Postposted on Sat Oct 05, 2013 1:29 am

Khali wrote:Just came across this article. This is good news to me since I hate the always online requirements of some games. Living in a rural area, I live on a farm, where the internet does go down for up to several days at a time every now and then you can probably understand why. I hope more developers get the message and follow in their footsteps.

http://www.centurylink.net/news/read/ca ... wayso-ncrd
This is ridiculous. I understand saving face and grandstanding, but come on. This game has been a sheer, unadulterated failure in terms of critical and consumer response, despite fair sales.

This is just like if I said the Xbox One's early marketing was "contentious". No it wasn't. It was abhorrent; reviled to the point of complete rejection and all the way back around through satire and parody into the blackest hatred I have ever known for an unreleased appliance.

Always-on requirements (disregarding MMOs and that) are a way of saying "I don't want my product to be successful." Any moron can see this now.
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