Khali wrote:Just came across this article. This is good news to me since I hate the always online requirements of some games. Living in a rural area, I live on a farm, where the internet does go down for up to several days at a time every now and then you can probably understand why. I hope more developers get the message and follow in their footsteps.
http://www.centurylink.net/news/read/ca ... wayso-ncrd
This is ridiculous. I understand saving face and grandstanding, but come on. This game has been a sheer, unadulterated failure in terms of critical and consumer response, despite fair sales.
This is just like if I said the Xbox One's early marketing was "contentious". No it wasn't. It was abhorrent; reviled to the point of complete rejection and all the way back around through satire and parody into the blackest hatred I have ever known for an unreleased appliance.
Always-on requirements (disregarding MMOs and that) are a way of saying "I don't want my product to be successful." Any moron can see this now.