Personal computing discussed
derFunkenstein wrote:OK I'm nerco-ing this thread because it's newer than the other SC2 thread.
If you haven't played SC1 but you own SC2, you owe it to yourself to get the Mass Recall mod. Heck, even if you've played SC1 and BW you should get it. It's a total conversion of SC2/HoTS for the entire SC1, BW, and extra SC Resurrection and Insurrection packs. Blizzard doesn't seem to mind it, even though it's using audio assets directly ripped from the SC1 discs. It's not meant to be a faithful reproduction of SC1, but a modernization of it.
There are some things that are different compared to the original Starcraft - building sizes are as they are in SC2, so supply depots are 2x2, but unit characteristics seem to match the BW balance. Speed, damage type/amounts, splash, cost, build times...even some of the pathfinding AI (like Protoss Dragoons, the dumbest units in all existence) seems to be faithfully recreated. It's got a nice mix of SC1 and SC2 elements (like larger selection queues, multiple building selection, auto-harvest for your workers as you build them, etc.) and the campaigns are a bit harder/more aggressive, not as easy as the originals. Definitely recommended.
Krogoth wrote:Banelings aren't worth the cost when use them versus marines unless you manage to ambush a cluster of them (taking advantage of splash damage). They are resource losers versus zealots (They take too much despite having light armor-type). Roaches are a far better deal for the cost versus Zealots and Marines.
Banelings are all about early game burst damage and being mobile "landmines".
pikaporeon wrote:That is not banelings role in the meta, those compositions don't work, and your theorycrafting is generally not supported by reality.
derFunkenstein wrote:pikaporeon - And that is why I just wrote "LOL". It isn't that there aren't other strategies (because you can do lots of stuff other than ling/bane/muta in the midgame - roach/hydra/ling/infestor is also really good), it's that Krogoth's intentional misunderstanding of the game is so egregious I'm convinced he just wants someone to argue with. Don't fall in that trap.
pikaporeon wrote:LOL
Krogoth wrote:SC1 and SC2 aren't that complicated or deep. That's part of its mass appeal. It doesn't require a ton of manhours to master the game itself and mechanics/balancing is pretty straight-forward. It doesn't really take that long to become adapt at it.
It becomes a twitch game at higher-levels of play and micro-managing the crap of your forces. SC1 places massive emphasis on micro-management due to its clunky UI.
strangerguy wrote:Krogoth wrote:SC1 and SC2 aren't that complicated or deep. That's part of its mass appeal. It doesn't require a ton of manhours to master the game itself and mechanics/balancing is pretty straight-forward. It doesn't really take that long to become adapt at it.
It becomes a twitch game at higher-levels of play and micro-managing the crap of your forces. SC1 places massive emphasis on micro-management due to its clunky UI.
Sorry, but the mass appeal from SC1 (and WC3) came from both being an online connected indie game platform ahead of their time in the form of Bnet/Kali custom mapping scene, not the hardcore e-sports for everyone despite what Blizzard wants people to believe.
pikaporeon wrote:DotA is just an Aeon of Strife clone.
Chrispy_ wrote:e deeper pvp mechanics.
pikaporeon wrote:LOL
pikaporeon wrote:come on man 10 supply 3gate every game ; ]
derFunkenstein wrote:pikaporeon wrote:come on man 10 supply 3gate every game ; ]
Honestly one of my favorite things to do, kinda. I'll make an 8-player free-for-all with 7 Elite AI and myself, usually on an 8-player map with shared bases (so I spawn with a computer AI) and then I'll do 9 pylon, stop probes at 12, 3 gates, 3 zealots, 1 more pylon, and 4 more zealots. With judicious chrono you can finish that in about 3:10 and take out the shared base partner. Sometimes if I build the pylons too close the AI will pull all its workers to take out the pylon (in which case it's GG for me), other times I'll get 15-20 minutes into the game and then get run over, but every once in a while I can win the whole thing, if it doesn't turn into a 3-on-1 (once every base has a single occupant).
I just like being a jerk, but I don't want to troll real people. I save that for the computer.