Re: Crysis 3 CPU scaling, hyperthreading vs AMD cores
Posted: Mon Feb 25, 2013 1:14 pm
@Meadows:
I think you're failing to see my point here.
Tie up all those 8 Jaguar cores and you just might be able to feed those Radeon cores well enough. Use 2-3 of those, and you're looking at starving the GPU and ultimately the gameplay experience.
Going back, I said devs must use all those Jaguar cores, given how each of them isn't particularly fast, at least from what we know thus far.
Or are you suggesting those Jaguar cores are particularly fast enough that devs don't have to use all of them to drive a beefy GCN-based GPU?
I'm sure Sony has a good reason for putting eight of those cores in there.
I think you're failing to see my point here.
Tie up all those 8 Jaguar cores and you just might be able to feed those Radeon cores well enough. Use 2-3 of those, and you're looking at starving the GPU and ultimately the gameplay experience.
Going back, I said devs must use all those Jaguar cores, given how each of them isn't particularly fast, at least from what we know thus far.
Or are you suggesting those Jaguar cores are particularly fast enough that devs don't have to use all of them to drive a beefy GCN-based GPU?
I'm sure Sony has a good reason for putting eight of those cores in there.