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Savyg wrote:I guess you can find a few more on the topic -
http://www.legitreviews.com/amd-mantle- ... ief_137644
http://www.extremetech.com/extreme/1787 ... -impresses
though I'm not sure they're more comprehensive.
I'd love to see this tech used everywhere, but I don't think it'll happen until AMD has an entire range of cards or a lot more processors with it.
Hz so good wrote:That, and if AMD can convince middleware vendors to make tools to ease adoption.
To jump ahead of that AMD is already forging relationships with the most important firms in the PC gaming audio space: the audio middleware providers. AMD is working very closely with audio firm GenAudio of AstoundSound fame, who in turn has developed audio engines utilizing the TrueAudio DSP. GenAudio will be releasing plugins for the common PC audio middleware to jumpstart the process, Firelight Technologies’ FMOD and AudioKinetics’ Wwise. AMD is also working with AudioKinetics directly towards the same goal.
AMD is also approaching game developers directly on this matter. Eidos has pledged support in their upcoming Thief game, and newcomer Xaviant pledging support for their in development magical loot game, Lichdom. All of this will of course be available to anyone using the Wwise or FMOD audio engines.
Savyg wrote:I don't really think it'll get the adoption that Mantle has, at least not yet...but long term it could surpass it.
Savyg wrote:AMD has said they shared all Mantle code with MS, so I don't know if that's how it went down or not. Not enough information IMO.
Airmantharp wrote:I see Mantle as largely dead in the water- it will have it's current successes, but beyond that, DX will again takeover.
Savyg wrote:Airmantharp wrote:I see Mantle as largely dead in the water- it will have it's current successes, but beyond that, DX will again takeover.
It depends on how MS is handling DX12 really. If AMD could introduce new features in their graphics cards without relying on MS to keep up, it could keep it's relevance for quite some time. I could add scenarios, but that's really the biggest for me.
It's also supporting Windows 7, which MS may be considering for DX12 but I highly doubt they're going to do considering the timeframe.
If AMD, Nvidia, Intel, or whoever wants something supported across the board, they have to get Khronos to put it into openGL, and if they actually want anyone to use it they'll have to get Khronos to make it mandatory for a particular openGL version and all following releases.
Airmantharp wrote:AMD, and ATi before, and Nvidia, and PowerVR, and so on all regularly exceeded and continue to exceed contemporary DirectX featuresets in current releases. Thing is, that means that a developer has to address certain features on specific parts, and that almost never happens in any useful capacity. So at best you get gimmicks.
If AMD, Nvidia, Intel, or whoever wants something supported across the board, they have to get Microsoft to put it into DirectX, and if they actually want anyone to use it they'll have to get Microsoft to make it mandatory for a particular DirectX version and all following releases.
Deanjo wrote:FTFY, going the DX route would only be supported across Windows platforms, not across the board.
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