just brew it! wrote:If you master stuff so that it sounds like it is playing on an AM radio nobody's going to care
Exactly, which is why I don't care to obsess over super high quality stereo equipment. It's pointless epeen. A $100-200 system is good enough for recordings of this level, and you can just ironically hook that up to your free onboard. (lol "audiophiles" using onboard.)
That argument only holds water if you listen to the badly mastered source material exclusively. There's high-quality audio content out there; it's just a little hard to find among contemporary pop/rock recordings. If you listen to classical, jazz, or stuff that was mastered before the "loudness wars" spiraled out of control you can find plenty of material with decent dynamic range.
l33t-g4m3r wrote:I'm more concerned about having some depth in my games, which most pc "audiophiles" have completely overlooked and written off. This is why gimmicky 5.1 headsets exist. Modern PC games are not even using basic HRTF, let alone any effects, while consoles take gaming audio serious with dedicated hardware. This is killing pc gaming, as consoles are turning out to be a superior experience.
This isn't an onboard vs. discrete audio issue at all. Modern CPUs are perfectly capable of doing HRTF; the developers of audio APIs, game engines, and games just need to implement it.
l33t-g4m3r wrote:Yeah. Let's all continue to buy $1000+ speaker systems and hook it up to onboard for 16bit stereo cds. Ugh. Wallet voting for the wrong party.
What percentage of PC users do you think are actually buying $1000 speaker systems? I'd bet it is well under 1%. Their effect on the market is negligible.
l33t-g4m3r wrote:Can AMD fix this? Maybe. But not if they don't open it up to everyone. OpenAL could work, but I get the feeling it's not being used because ease of use and stability aren't there. Amnesia turned out really well with OpenAL, but newer versions of the API break compatibility with the in-game audio settings. AMFP should have fixed that, but they didn't, and most people downloaded the latest version and had trouble configuring it.
I seriously doubt AMD is going to "fix" anything in this area. Their clout in the PC segment is greatly diminished, and Microsoft/Sony are driving the console market (AMD is effectively just a component supplier). Any industry-wide standard for positional audio will need to come from Intel, Microsoft, or a collaboration between the major game engine developers. A serious push to standardize and stabilize OpenAL might be a reasonable way to proceed here.
l33t-g4m3r wrote:Actually, I do have some hope for pc audio via the steambox. That might be just enough to push developers to start using a 3rd party api over Microsoft.
I think the Steambox is a long shot. I'd love to see it succeed, but I think they've got a long uphill slog ahead of them.