n00by wrote:I feel like you are confusing a couple of things there.
Nope. I understand your point perfectly. You don't want to put money towards a dedicated soundcard, and that's historically who develops and supports 3d audio api's. 3d api's don't exist by themselves. You have to have a supporting infrastructure that funds development. This mentality of not paying for what you should be buying, because you have free onboard, is what has destroyed 3d audio. Nobody is supporting it, because there is no incentive to do so.
Question: Are you donating money to OpenAL Soft? Huh? No? Then you're not supporting 3d audio when you use onboard.
n00by wrote:First of all, audio has to go analog somewhere. It's just where you decide to go from digital to analog that makes a difference.
Which is why cheapskates love digital out with onboard. That saves them from buying a decent soundcard, because it bypasses the limitations of cheap onboard components.
n00by wrote:Second, AMD is not building a sound card/interface/DAC in to their cards, just a DSP which processes the sound before sending it over to an actual audio device (like your onboard audio solution or the HDMI out on your GPU).
No, Really? (and they do have hdmi output.) The point is, AMD can afford to develop and support this DSP because you bought the video card. Historically, this was the job of the soundcard, until MS killed the 3d audio standard. Now there's no standard. AMD is offering a "solution", but it won't be an open standard available to competitors. Great for AMD owners, horrible for nvidia owners.
n00by wrote:As long as you are still digital (analog too, but not in practice) you can process the audio anywhere you like for effects, whether it be through a DSP or a CPU, before sending it over to your audio device of choice.
Translation: I don't want to pay for a dedicated sound card, or support 3d audio. I only care to stay with status quo, because it saves me $50, which is absolutely nothing compared to a R290 / 780. You're basically arguing for the use of integrated graphics to play games here. Yeah, back in the day you could play quake2 in software mode. Let's return to that, because that's exactly what we've done here with audio.
n00by wrote:Personally, I don't like the way of a dedicated DSP. I would much rather have it done through the CPU (at least 2 core are idle most of the time) or GPGPU.
And who's going to pay for the development of this audio api, huh? OpenAL Soft is just bursting with your donation money right? Yeah, I thought so. This is the problem. Pay for a sound card, whether or not you use analog, because you're also funding the development of drivers and software associated with said card.