Hardware T&L in 3d Mark

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Postposted on Sat Apr 06, 2002 11:50 am

I have a GeForce2 MX and enabling hardware T&L worsens my 3d mark. Should this be the case?
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Postposted on Sat Apr 06, 2002 4:57 pm

In most current games, GeForce2 and GeForce2MX cards are bottlenecked by memory bandwidth at 1024x768x32. The GeForce2MX/MX400 is especially limited by its 128-bit SDR SDRAM compared to the 128-bit DDR memory on the GeForce2 GTS/Pro/Ti. The GeForce2MX200 is doubly-castrated by its puny 64-bit SDR memory bus.

When you enable hardware T&L, even more data is sent back and forth for each pixel. Your card is probably already bottlenecked by its available bandwidth in this demo, so you end up going slower.
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Postposted on Sun Apr 07, 2002 8:06 pm

My scores increased when I used T&L on my Geforce2 MX. Maybe your cpu is fast enough to handle T&L operations on its own? I used a 1Ghz tbird.
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Postposted on Sat Apr 13, 2002 3:29 pm

What score do you get on your tbird 1ghz?

I get 1500 ish without T+L. With T+L it drops sometimes as low as 700. Should I be getting more?
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