Hardware T&L in 3d Mark

From the pixels, bits, and shaders to the graphic cards that power them. Discuss the latest from AMD and NVIDIA here.

Moderators: morphine, SecretSquirrel

Postposted on Sat Apr 06, 2002 11:50 am

I have a GeForce2 MX and enabling hardware T&L worsens my 3d mark. Should this be the case?
Posts: 98
Joined: Fri Mar 08, 2002 7:00 pm

Postposted on Sat Apr 06, 2002 4:57 pm

In most current games, GeForce2 and GeForce2MX cards are bottlenecked by memory bandwidth at 1024x768x32. The GeForce2MX/MX400 is especially limited by its 128-bit SDR SDRAM compared to the 128-bit DDR memory on the GeForce2 GTS/Pro/Ti. The GeForce2MX200 is doubly-castrated by its puny 64-bit SDR memory bus.

When you enable hardware T&L, even more data is sent back and forth for each pixel. Your card is probably already bottlenecked by its available bandwidth in this demo, so you end up going slower.
Gerbil God
Gold subscriber
Posts: 15957
Joined: Sat Jan 26, 2002 7:00 pm
Location: The Heart of Dixie

Postposted on Sun Apr 07, 2002 8:06 pm

My scores increased when I used T&L on my Geforce2 MX. Maybe your cpu is fast enough to handle T&L operations on its own? I used a 1Ghz tbird.
Graphmaster Gerbil
Posts: 1054
Joined: Thu Dec 27, 2001 7:00 pm
Location: Bay Area/Cali

Postposted on Sat Apr 13, 2002 3:29 pm

What score do you get on your tbird 1ghz?

I get 1500 ish without T+L. With T+L it drops sometimes as low as 700. Should I be getting more?
Posts: 98
Joined: Fri Mar 08, 2002 7:00 pm

Return to Graphics

Who is online

Users browsing this forum: whm1974 and 10 guests