http://www.pcgameshardware.com/aid,6980 ... /Download/
It has pretty cool graphics and you can play around with the onscreen settings while its running.
Here's how my(ageing)rig scored....lets see what ya got!

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Flying Fox wrote:Krogoth's 2x4850 with a 3GHz CPU scores more than twice as Fighterpilot's 3.3GHz with 1x4850?Got an explanation?
Flying Fox wrote:Krogoth's 2x4850 with a 3GHz CPU scores more than twice as Fighterpilot's 3.3GHz with 1x4850?Got an explanation?
Fighterpilot wrote:Flying Fox wrote:Krogoth's 2x4850 with a 3GHz CPU scores more than twice as Fighterpilot's 3.3GHz with 1x4850?Got an explanation?
Yup...check his screen resolution.

Flying Fox wrote:Fighterpilot wrote:Flying Fox wrote:Krogoth's 2x4850 with a 3GHz CPU scores more than twice as Fighterpilot's 3.3GHz with 1x4850?Got an explanation?
Yup...check his screen resolution.
Oops, duh. Guess I needed more coffee.
danny e. wrote:The fact is that just proves that the benchmark is NOT a good one because it doesn't take resolution into account for the score.
You should never get a higher score running at a lower resolution than you do running at a high resolution.
On my system I also get a much higher score running DirectX 10 than 11 with tesselation turned on

Flying Fox wrote:danny e. wrote:The fact is that just proves that the benchmark is NOT a good one because it doesn't take resolution into account for the score.
You should never get a higher score running at a lower resolution than you do running at a high resolution.
On my system I also get a much higher score running DirectX 10 than 11 with tesselation turned on
I thought it does. FP is running at 1680x1050 while Krogoth ran 1280x1024, so Krogoth's score is much higher with a lower res and CF. Wrong?
danny e. wrote:Flying Fox wrote:danny e. wrote:The fact is that just proves that the benchmark is NOT a good one because it doesn't take resolution into account for the score.
You should never get a higher score running at a lower resolution than you do running at a high resolution.
On my system I also get a much higher score running DirectX 10 than 11 with tesselation turned on
I thought it does. FP is running at 1680x1050 while Krogoth ran 1280x1024, so Krogoth's score is much higher with a lower res and CF. Wrong?
the score should be lower for running a lower resolution. The higher score for a lower resolution makes it hard to compare scores when different people run different resolutions.
I admit that it would probably be rather hard to calculate some accurate penalty for running a lower res.

I'm not aware of any precedent where benchmark "score" is dependent on resolution. 3DMark is the same way, bench with a higher/lower resolution setting and you'll get a different score. Now the logic behind providing a score where the FPS value will suffice is somehow missing me.danny e. wrote:The fact is that just proves that the benchmark is NOT a good one because it doesn't take resolution into account for the score.
You should never get a higher score running at a lower resolution than you do running at a high resolution.
On my system I also get a much higher score running DirectX 10 than 11 with tesselation turned on
Flying Fox wrote: I guess I am bit dense tonight, but the score seems to be based on the fps too. So since lower res should in higher fps it makes sense the score will be higher?
crazybus wrote:I'm not aware of any precedent where benchmark "score" is dependent on resolution. 3DMark is the same way, bench with a higher/lower resolution setting and you'll get a different score. Now the logic behind providing a score where the FPS value will suffice is somehow missing me.danny e. wrote:The fact is that just proves that the benchmark is NOT a good one because it doesn't take resolution into account for the score.
You should never get a higher score running at a lower resolution than you do running at a high resolution.
On my system I also get a much higher score running DirectX 10 than 11 with tesselation turned on


Flying Fox wrote:Fighterpilot wrote:Flying Fox wrote:Krogoth's 2x4850 with a 3GHz CPU scores more than twice as Fighterpilot's 3.3GHz with 1x4850?Got an explanation?
Yup...check his screen resolution.
Oops, duh. Guess I needed more coffee.
Are you using Nvidia's latest drivers?Dizzytaz00 wrote:OK!! Tried the software for giggles
&
I can't get pasted 4 fps & i'm running these components:
Amd phenom II x4 955 am 3
Asus M4A78 Plus 770/700 chipset Am 2
2 wd carvier blue 500 gib sata 2 16 mb
xfx gforce 8400gs 512 mb
Ozc Reaper HCP DDR- 2 800hmz 4 gib dual channel
windows 7 64bit
Puzzled??? Can any one help?
EDIT added ram info

danny e. wrote:Flying Fox wrote:danny e. wrote:The fact is that just proves that the benchmark is NOT a good one because it doesn't take resolution into account for the score.
You should never get a higher score running at a lower resolution than you do running at a high resolution.
On my system I also get a much higher score running DirectX 10 than 11 with tesselation turned on
I thought it does. FP is running at 1680x1050 while Krogoth ran 1280x1024, so Krogoth's score is much higher with a lower res and CF. Wrong?
the score should be lower for running a lower resolution. The higher score for a lower resolution makes it hard to compare scores when different people run different resolutions.
What I am basically saying is I should be able to run the benchmark at a bunch of differnet resolutions and always get the same final score because my card didnt change.![]()
The fps would change but the score should be a reflection of the card.. with the res taken into account.
I admit that it would probably be rather hard to calculate some accurate penalty for running a lower res.
Edit: Not too shabby for a 0.078 GHz processor?Heaven wrote:Unigine Heaven Demo v1.0
FPS: 15.7
Scores: 397
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz
CPU flags: 78MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: NVIDIA GeForce 9800M GS 8.16.11.8681 512Mb
Settings
Render: direct3d10
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Unigine Corp. © 2005-2009
ChronoReverse wrote:Looks pretty ugly in DX10 mode in comparison to the DX11 videos I've seen. Suddenly I want a 58xx to replace my GTX260
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