I don't believe living in a console port world is the sole culprit. Even though I did enjoy PC exclusives such as Crysis, Crysis Warhead and StarCraft II, there was nothing about them that seemed like they were too technologically advanced to be ported to Xbox360 or PS3. Yes, I do realize the textures are higher res and the polygon count are probably a bit beyond the reach of current gen consoles, but I'd wager it's probably not by much.
Look at it this way: I typically game at 720P. I see no reason to sacrifice high framerates for image quality when there is little to gain. Mostly, it's less jaggies, which can be fixed with antialiasing anyhow. I rarely see textures in even the most demanding PC games that get more detailed as resolution increases, rather they just get stretched.
My theory is until PC CPUs/GPUs can utilize raytracing efficiently or perhaps a raster/raytrace hybrid, PCs will have little headroom in immersion over consoles. Now, I'm not sure if we have capable hardware now or require something much more efficient, but I wish someone would try, damn it!

