But doesn't that depend on the engine? Like aren't some engines really easily and fast to develop for like Unreal 3?
I thought the point of having an awesome engine to generate these graphics is that the engine is largely a fixed cost and you just need to develop the same game you would on a crappier graphics platform on this better graphics engine/platform.
Also, this demo is basically a CG sequence but rendered in real time.
You can tell because of the crazy amount of shaky camera. Also I remember somebody mentioned when this video was on the front page that the animations are REALLY good and human-like. That's because this is not rigged or anything. These animations are motion captured with actors wearing cat suits and lighted balls on their joints. Square is known for being really good at this; just look at all of their CG sequences from any FF game since FF8 and Advent Children and Spirits Within. Again, this demo is just a CG sequence rendered in real time. Or is it even real time? That's not a gaurantee. For example you could do those physics animations in Crysis with their real time graphics engine, but you could render it with your GPU in slower-than-real time but compile the frames at the end to produce a GPU-quality animation but rendered in slower-than-real time. Still faster than CPU of course, and still demonstrates the potential of GPU renderers.
GACKT ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
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