Upgrade from GTX 570 OC

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Upgrade from GTX 570 OC

Postposted on Mon Sep 02, 2013 3:29 pm

Any suggestions , I started playing Far Cry II again and want to start playing some of the newer games coming out.

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Re: Upgrade from GTX 570 OC

Postposted on Mon Sep 02, 2013 3:47 pm

Get another 570 cheap and go SLI.
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Re: Upgrade from GTX 570 OC

Postposted on Mon Sep 02, 2013 4:07 pm

Wait a month, see if new AMD cards are worth it... otherwise get a GTX 760 or wait until Maxwell 1H 2014.
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Re: Upgrade from GTX 570 OC

Postposted on Mon Sep 02, 2013 4:19 pm

Prestige Worldwide wrote:Wait a month, see if new AMD cards are worth it... otherwise get a GTX 760 or wait until Maxwell 1H 2014.


Yup- unless you have the 2.5GB version (which I'd still have if I'd gotten one instead of the 1.25GB version those years back), SLi is pretty pointless- you're out of RAM at any setting that would make use of the extra fill-rate.

You need a faster all-around card, so wait for the next release and accompanying sales (and holiday sales after that). AMD has also been pretty good with the game bundles lately, and they're slowly getting on top of their multi-GPU drivers as well, making them a viable long-term option.

My only advice is to avoid cards with less than 6GB of RAM, and shoot for the 8GB-12GB range, as these incoming consoles will have 4GB-6GB of RAM to play with on their own, and much of that will be free for graphics; if you extrapolate that up to PC-release levels of detail, you can expect 6GB to be the new 2GB in the near future, with 6GB likely not being enough for the highest detail levels in the top-end games (and I'm not talking AA, but actual pre-rendered game assets).
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Re: Upgrade from GTX 570 OC

Postposted on Mon Sep 02, 2013 9:30 pm

Airmantharp wrote:My only advice is to avoid cards with less than 6GB of RAM, and shoot for the 8GB-12GB range, as these incoming consoles will have 4GB-6GB of RAM to play with on their own, and much of that will be free for graphics; if you extrapolate that up to PC-release levels of detail, you can expect 6GB to be the new 2GB in the near future, with 6GB likely not being enough for the highest detail levels in the top-end games (and I'm not talking AA, but actual pre-rendered game assets).


Consoles are much more likely to be utilizing 2-3 GB for graphics than 4-6 GB. The Xbone OS uses 3 GB alone and run of the mill pc games use 2 GB of RAM these days leaving 2-3 GB for texture buffer. This rumor of consoles having 6 GB texture buffer needs to stop.

Personally I'd wait to see what the 760 Ti and AMD's 8 series looks like. The 570 isn't all that decrepit yet.
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Re: Upgrade from GTX 570 OC

Postposted on Mon Sep 02, 2013 10:22 pm

puppetworx wrote:
Airmantharp wrote:My only advice is to avoid cards with less than 6GB of RAM, and shoot for the 8GB-12GB range, as these incoming consoles will have 4GB-6GB of RAM to play with on their own, and much of that will be free for graphics; if you extrapolate that up to PC-release levels of detail, you can expect 6GB to be the new 2GB in the near future, with 6GB likely not being enough for the highest detail levels in the top-end games (and I'm not talking AA, but actual pre-rendered game assets).


Consoles are much more likely to be utilizing 2-3 GB for graphics than 4-6 GB. The Xbone OS uses 3 GB alone and run of the mill pc games use 2 GB of RAM these days leaving 2-3 GB for texture buffer. This rumor of consoles having 6 GB texture buffer needs to stop.


puppetworx wrote:Personally I'd wait to see what the 760 Ti and AMD's 8 series looks like. The 570 isn't all that decrepit yet.


Current consoles have 512MB of memory- total. And yet, the compiled-for-PC versions of those games- Crysis 3, BF3, etc.- can challenge the most advanced PC's today. Why? Because developers have been building significantly more assets into their games, and including those assets into the PC versions, as the current consoles are so hilariously decrepit in comparison.

Expect developers to use every megabyte of memory they're given, and then demand more, especially for graphics, which is the easiest thing to scale up. And expect them not to stop at the 5GB or 6GB limit that the consoles give them for the PC releases.

It'd be silly to expect otherwise. Yes, getting extra memory on a graphics card today is hard- but that's a marketing issue, not a technical issue, and it can change overnight. We could have 8GB HD7870's and GTX770's, and 12GB HD7970's and GTX780's tomorrow, if AMD and Nvidia just decided to ship them. The Quadro/Tesla and FirePro versions of these cards already have the memory, it's literally just a matter of a BIOS tweak and a slight shift in the production lines to use denser memory packages.

And it won't even be that expensive- you think an extra 32GB of flash is worth $100 more for smartphones? Flash is dirt cheap; DRAM isn't much more expensive. It's why these new consoles have 8GB in the first place!
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Re: Upgrade from GTX 570 OC

Postposted on Mon Sep 02, 2013 11:29 pm

Airmantharp wrote:We could have 8GB HD7870's and GTX770's, and 12GB HD7970's and GTX780's tomorrow

I'm sure we'll get there soon but current games don't come close to using 6GB of memory usage even when maxed out at 2560x1600.

4K may demand 6GB+ of memory but the amount of $ you need to spend on a decent 4K GPU setup (3 Titans!) is just frightful and, frankly, not worth considering unless you have tons of $ to burn.

Experience tells me that the enthusiast gamers are going for those 1080p 120Hz displays. You definitely won't be needing a 6GB card for 1080p anytime soon.
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Re: Upgrade from GTX 570 OC

Postposted on Tue Sep 03, 2013 12:14 am

'Current games'

Who the hell upgrades just to play current games? I don't mean to be rude, but seriously, unless you upgrade every six months, it pays to a be a little more forward thinking; insert 640K of RAM argument and all.

If games on upcoming console games have ~5GB of RAM available for everything- and they've been getting along with <256MB of RAM for everything but graphics with the previous gen- I think you'd be foolish to accept anything less than 6GB for a PC card.
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Re: Upgrade from GTX 570 OC

Postposted on Tue Sep 03, 2013 1:02 am

My main gripe is with the suggestion that consoles will be using 6GB, or close, as a texture buffer - it simply doesn't hold up to basic analysis. I don't disagree at all that PC's will in time make use of more VRAM but I do think you exaggerate the urgency. What I also agree with you on however is that I would expect to see 3-4 GB become standard on mid range cards and up pretty soon given the low price of memory. I hope that AMD forces the issue with their new line of cards, from a marketing standpoint at least it would make sense. Although not necessary for 1080p gaming it would be nice to extend the life span of the card to 4k though I don't see 4k displays getting mainstream adoption for a couple of years so unless you're looking to be an early adopter of 4k or use multiple displays for gaming don't spend too much more on a card just because it has >2GB RAM.
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Re: Upgrade from GTX 570 OC

Postposted on Tue Sep 03, 2013 2:15 am

Airmantharp wrote:I think you'd be foolish to accept anything less than 6GB for a PC card.


Just wait till this winter and you'll see how completely wrong you were, at least for 1080p gaming (the resolution most people still use and the consoles will use too). I doubt many games in the next few years will even use 3GB of VRAM, let alone 6GB. Most current games don't even use more than 1GB of VRAM. By the time games use 6GB of VRAM @ 1080p, the current 6GB cards will be completely outdated.

You seem to be assuming that the gap in system requirements will stay proportionally the same when the new consoles are released, but really we will just see console versions finally catching up with PC versions. When the 360/PS3 launched PC requirements didn't suddenly skyrocket. Don't forget it has been EIGHT years since the 360 was released. PC hardware (and therefore the games made for it) have become A LOT more powerful in the span of 8 years. The similar architectures of the new consoles (both to each other and to the PC) should make porting games more efficient as well.

You are also suggesting that people only buy $700+ graphics cards, which is pretty silly when the vast majority of PC gamers buy cards for $200 or less. There is one 6GB card in existence for less than $700 (TOXIC 7970 for $500).
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Re: Upgrade from GTX 570 OC

Postposted on Tue Sep 03, 2013 2:42 am

End User wrote:
Airmantharp wrote:We could have 8GB HD7870's and GTX770's, and 12GB HD7970's and GTX780's tomorrow

I'm sure we'll get there soon but current games don't come close to using 6GB of memory usage even when maxed out at 2560x1600.

:lol: Have you tried playing Skyrim at very high resolution with a few HD texture mods? This is, of course, an exception but "current games" can actually come "close to using 6GB of memory usage" :wink:
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Re: Upgrade from GTX 570 OC

Postposted on Tue Sep 03, 2013 3:03 am

JohnC wrote:
End User wrote:
Airmantharp wrote:We could have 8GB HD7870's and GTX770's, and 12GB HD7970's and GTX780's tomorrow

I'm sure we'll get there soon but current games don't come close to using 6GB of memory usage even when maxed out at 2560x1600.

:lol: Have you tried playing Skyrim at very high resolution with a few HD texture mods? This is, of course, an exception but "current games" can actually come "close to using 6GB of memory usage" :wink:

Shoot me a link to the mods and I'll try it out. Can you post a GPU-Z image of your memory usage? What resolution are you running at?
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Re: Upgrade from GTX 570 OC

Postposted on Tue Sep 03, 2013 3:41 am

I do not have Skyrim installed right now. When I did I had a bunch of mods for it, like SkyUI (just a GUI mod), Quality World Map, Static Mesh Improvement, ENBSeries (there are many custom settings for it available at Nexus, I do not remember which one I've tried), Flora Overhaul, Lush Grass/Trees, some LOD mod increasing viewing distance (I do not remember its name, there are few of them) and almost all of the compatible high-res texture packs supported by "Texture Pack Combiner". Plus I had a few body/face/hair mods (some of which cannot be mentioned here). All together they made original non-modded game look like it was made in the 90's and sometimes bumped up my video ram usage to the max with my previous card (I had GTX680 with 4GB).

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Last edited by JohnC on Tue Sep 03, 2013 6:10 am, edited 4 times in total.
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Re: Upgrade from GTX 570 OC

Postposted on Tue Sep 03, 2013 5:28 am

2 or 3 GiB is going to be sufficient for 1920x1080 (and other low resolutions) for quite some time.

Game developers target the requirements of their software so that it will run on most PCs. Less than 1¼% of gaming PCs have 2560x1440 or other high resolution displays. With less than 2% of PCs having more than 2 GiB of graphics memory per card, it would be suicidal to publish a game with that requirement in 2014 or 2015.

If AMD does raise the bar and put 4 GiB on every model of Hawaii-based card (raising the cost by dozens of dollars each) coming out in the fourth quarter of 2013, it will still be at least two years before developers dare to make use of that much memory for 1920x1080. By that time, there will be another generation of GPUs available.

To the OP: Wait until we see reviews for Hawaii GPUs in October.
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Re: Upgrade from GTX 570 OC

Postposted on Tue Sep 03, 2013 7:41 am

JustAnEngineer wrote:2 or 3 GiB is going to be sufficient for 1920x1080 (and other low resolutions) for quite some time.


I don't doubt that it will be 'sufficient'; I don't expect my 2GB GTX670s to immediately go out of style either. But to turn on all of the graphical goodies? 6GB minimum, meaning that you'll want 8GB on 128bit/256bit memory controller GPUs and 12GB on 384bit memory controller GPUs, like the HD7970 and GTX780/Titan.

Now, I do realize that such cards don't even exist in the market today- they shouldn't! But that starts to change this fall. Remembering that memory is cheap, and will only get cheaper (on average), we should expect that larger amounts of VRAM be welded to mid-range cards as well; and remember, adding all of those mods to Skyrim or it's ilk didn't really retard the rendering power of the GPUs, so much as the whole system chokes on the game once the VRAM limit has been exceeded.

And that's what we don't want happening when we get the PC versions of games built for these new consoles. We need more VRAM on GPUs, period.
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