Waco wrote:I'm fairly sure he was referring to Mantle there...in which case yes, all blame lies on AMD when things go wrong.
Ah yea, on the initial read, I thought they were referring to the D3D API instead of the Mantle API. The context is still a bit ambiguous, but yea, AMD would be at fault if Mantle falls over.
That's actually one of my major concerns. If all Mantle does is replace the D3D API with something that lets application directly talk to the user-mode driver, that's fine since it won't be any less stable than the vanilla D3D API. If, however, AMD is somehow bypassing the Windows driver stack or the WDDM requirements then that scares me because that puts us back to the days where a bug in a game could bring your whole system down.