For various reasons DayZ is still my FPS of choice, sure development has been slow and it has it's fair share of problems but it's still fun and updated often enough to keep me coming back regularly. The biggest problem is that performance in large cities is just terrible. It is completely CPU bound and I'm talking 15-20 FPS being the best anyone can get regardless of CPU, GPU, graphics settings, launch options, core unparking, cfg tweaks, etc, again, completely CPU bound unless you're talking 5K+ for your resolution. I know, I tested it with DSR, my GPU is a GTX 780 BTW.
CPU wise I'm still running a 2600k but it's OCed to 4.2Ghz, sure I could probably take it to 4.6Ghz or something and help a little but it won't matter a lot as part of the problem is that the rendering is tied to the simulation speed that runs server side so until that is decoupled in a future update performance is sort of capped anyway. I monitored CPU/GPU/RAM/VRAM usage while playing this weekend @ 2560x1440 with all settings maxed except edge smoothing and post processing (because don't like the way they look) and here's what I found in four different common areas.
Large cities: CPU usage ~35% - GPU usage ~40-60% - FPS 15-20: limited by CPU
Rural towns: CPU usage ~30-35% - GPU usage ~30-40% - FPS 25-40: limited by CPU
Dense forests: CPU usage ~25-30% - GPU usage ~80-100% - FPS ~30-50: limited by GPU/detail settings
Open fields: CPU usage ~20-25% - GPU usage ~30-50% - FPS ~50-60: limited by vsync
Bonus info: RAM usage was ~3.5GB, VRAM was ~2.6GB in big cities and ~1.9GB most other areas, CPU usage was primarily in one thread (~90-100%) with a second helper thread doing a decent amount as well (~40-50%), the other two cores registered ~10% usage. Hyperthreading was on but 4/8 logical processors were essentially idle.
So the question is, and I'm not expecting miracles here (I have not delusions it will look "smooth" in these worst case scenarios), when frame-rates are that low would a 144hz screen be significantly better than a 60hz display? Knowing that G-Sync is going to show me the next frame as soon as it is ready it seems like being able to show it to me in 6.9ms instead of 16.7ms would be a pretty big deal, especially if the next frame is going to take another lengthy 67ms or whatever to arrive. TL;DR START HERE: Most of the reason I care about G-Sync is for it's impact on low frame rates so I didn't care too much about high refresh rates since I don't even want to start chasing that rabbit - BUT if a high refresh makes helps mitigate high frame times by ~10% or so then maybe I do care since that's more impact than I can expect from other factors (like overclocking my CPU further in this example)...
Thoughts?