JdL wrote:Funny how people say "no offense" and then go on to say something offensive.
Wide color gamut is inherently good. Period.
No, it's not. It might inherently have the possibility to be better in certain ways, but that doesn't necessarily make it "inherently good".
JdL wrote:It's ridiculous that you would suggest otherwise -- and quite offensive to anyone in the design profession. Going from a narrow color gamut to a wide color gamut is like going from iron sights to a 24x zoom scope on a rifle. OF COURSE you are going to be more careful.
It's not just being more careful. Good hardware profiling becomes much more crucial, as does understanding color management.
JdL wrote:Only idiots release their graphics to the web without first testing on more than one screen. I test on many different monitors (not including my iPhone and other mobile devices), with color gamuts ranging from the 30% to 120%. The 15" Samsung 151v is by far the worst quality, with my T40 and T60 coming in second place. The best screens are my FHD2400 and new Dell XPS16 laptop, and I have three middle-of-the-road screens: Dell 2001, Samsung 22", and an Acer 22" model.
Checking on multiple screens is good, but having a screen that you can trust is important too.
JdL wrote:For print, it's a whole different ball game. Because monitors only understand RGB values and 99% of pro printers are CMYK, good designers HAVE to get proofs printed to check their colors. When I design for print, I'm not as concerned about the colors that appear on the screen as I am about choosing the proper PANTONE or CMYK equivalents and especially ensuring that the gradients are smooth. The choice of print material also impacts color reproduction; colors tend to fade on matte paper and greys are often too light. On glossy paper its the opposite -- high contrast, high saturation.
Depending on what's bing printed, there are plenty of RGB output devices, i.e. for photos. There's also soft-proofing that can help. While you may have your ducks in a row and understand how display gamut affects your workflow, that's no reason to gloss over the drawbacks, pitfalls, and potential gotchas associated with them.
JdL wrote:Technical stuff aside, if you were to take anyone and compare, side-by-side, a screen with 72% color gamut, and a screen with 90% gamut or better, I GUARANTEE that they would prefer the one with 90%+ better.
What are the two displays showing? Are they properly color managed and configured?
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