TN LCD apologists thread

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Re: New desktop for cousin

Postposted on Mon Jun 17, 2013 11:56 pm

mdrejhon wrote:stuff

Hey Mark, I sent you a PM... If you'll get a chance - check it out :wink:
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Re: TN LCD apologists thread

Postposted on Tue Jun 18, 2013 1:11 am

Captain Ned wrote:Input lag and motion blur mean nothing to me, yet Le Mans in full IPS glory does mean something to me. Hell, in a single-player racing game both actually add to the realism.
Depends on the perspective. We'd rather let the human eye add natural motion blur (go human vision limitations), rather than letting the monitor enforce motion blur above-and-beyond your human vision limits.

Some of the LightBoost testimonials are not from FPS game players, but from sim racing people.
The rFactor2 forum, have some rave testimonials about LightBoost apparently -- in this thread. Many of these people aren't FPS game players.

Also, I see very clear benefit of LightBoost in browser scrolling, too.
I can read text while rapidly smooth-scrolling my web browser (I'm using Chromium Smooth Scroller Extension).
Something you used to do on CRT -- read text during high-speed scrolling -- but could not easily do on LCD until recently.
It assists in visually glancing/searching for text while rapidly spinning the mousewheel; being able to read snippets of text as it scrolls by rapidly.
So, motion clarity (LightBoost) can also be good for far more than FPS twitch games, as well. 8)

Some of us are far more motion blur sensitive, even during Windows desktop use.
Some people are sensitive to PWM, some people are sensitive to poor color, some people are sensitive to motion blur -- you name it.

We need this in IPS monitors too, at least as an optional feature that can be turned on/off.
It can technically be done -- scanning backlights are often used in existing HDTV displays. But are rarely used in computer monitors.
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Re: TN LCD apologists thread

Postposted on Tue Jun 18, 2013 1:35 am

Got my LG W2252TQ last February 2009, so I've been staring at it for the past 4+ years. Except for bad viewing angles which is all too common in TN panels, I'm quite pleased with colors and black levels. Not the best, but nowhere near the bottom of the pack either. Quite happy with it and I've no plans to upgrade unless it breaks or I notice brightness levels to be too low for my taste. I hope to use it for maybe 4 more years (or even more) to get the most out of my investment.
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Re: TN LCD apologists thread

Postposted on Tue Jun 18, 2013 5:27 am

mdrejhon wrote:Some of the LightBoost testimonials are not from FPS game players, but from sim racing people.
The rFactor2 forum, have some rave testimonials about LightBoost apparently -- in this thread. Many of these people aren't FPS game players.

It would be interesting, at least to me, to get an age distribution of those testimonials. Given when I entered computing I'm pretty sure that my "best video" standards are much lower than those of someone who got to computing 20 years after I did.
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Re: TN LCD apologists thread

Postposted on Tue Jun 18, 2013 8:20 am

Captain Ned wrote:Given when I entered computing I'm pretty sure that my "best video" standards are much lower than those of someone who got to computing 20 years after I did.


I know you're a fair bit older than me, but I peaked as a twitch gamer at some point in the 90's when the hardcore players were turning off textures and lowering resolution to get anything up to 240fps @ 240Hz. I had a monitor that could handle 800x600@160Hz, which I what I predominantly ran Q3A at. I think beyond about 100Hz I was struggling to really tell the difference in screen fluidity, but the game engine felt more responsive to the mouse input even if I couldn't actually distinguish the framerate the same way.

Lightboost is pretty good, but I've yet to see a game engine that can effectively render internally faster than the refresh, so my preference at the moment is the 144Hz IPS screens because it feels better than 120Hz with lightboost.

We either need game engines that calculate game mechanics independently to the screen updates, or screens that can update faster ;)
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Re: TN LCD apologists thread

Postposted on Tue Jun 18, 2013 10:54 am

Chrispy_ wrote:We either need game engines that calculate game mechanics independently to the screen updates, or screens that can update faster ;)


Actually, I think this is a bigger problem; that game engines do not calculate game mechanics based on screen updates. But even if they did (and some do with various success, RE: Rage), they'd need to be aware just what that screen update rate is.

If the display being rendered too is cycling at 144Hz, that's what the game should target, or hopefully exceed, on average. Hopefully this new generation of consoles will shift engine development theologies around so that we can start getting 'synced' engines. Engine developers need to be measuring the amount of time that it takes any given input to have it's desired output and tuning that to be less than the screen update rate.
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Re: TN LCD apologists thread

Postposted on Thu Jun 27, 2013 4:56 am

AbRASiON wrote: OLED or bust.
http://news.yahoo.com/samsung-rolls-ole ... 31614.html
$13K? Ouch!

Meanwhile, IGZO LCD panels are about to get cheaper:
http://news.yahoo.com/sharp-form-lcd-ti ... 34336.html
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Re: TN LCD apologists thread

Postposted on Sat Jun 29, 2013 6:41 am

Synced engines are a bad, bad idea in 2013.

Case in point, Quake 3's physics engine actually changing behavior as you increased framerate.
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Re: TN LCD apologists thread

Postposted on Sat Jun 29, 2013 7:07 am

2560x1440 and higher resolutions don't exist in TN panels. 'Nuff said.
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Re: TN LCD apologists thread

Postposted on Sun Jun 30, 2013 2:11 pm

DeadOfKnight wrote:2560x1440 and higher resolutions don't exist in TN panels. 'Nuff said.


If they did, there was a time that I would have bought them. My investment into a ZR30w was predicated on the complete lack of availability of inexpensive TN (or otherwise) panels with ~4MP. I'd buy 27" 1440p panels instead now, even though I don't really like 16:9 as a computing field of view. I could probably squeeze three good ones for the price of my HP 30"; and now that I think about it, I should probably try to see if I can get any money for it (it's pristine). It still does things that other monitors can't, outside of the expensive new U3014.
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