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HurgyMcGurgyGurg wrote:As far as I can tell, the ATI GPU2 client has not received much attention among TR folders, mainly because of lower PPD of AMD graphics cards, and partly because of the fact that the client is not as mature as the Nvidia GPU2 clients.
TheEmrys wrote:HurgyMcGurgyGurg wrote:As far as I can tell, the ATI GPU2 client has not received much attention among TR folders, mainly because of lower PPD of AMD graphics cards, and partly because of the fact that the client is not as mature as the Nvidia GPU2 clients.
Good info in the rest of the article. But the ATI client came out a couple of years before the nvidia client did.
silent ninjah wrote:Maturity isn't necessarily measured by the release date.

TheEmrys wrote:HurgyMcGurgyGurg wrote:As far as I can tell, the ATI GPU2 client has not received much attention among TR folders, mainly because of lower PPD of AMD graphics cards, and partly because of the fact that the client is not as mature as the Nvidia GPU2 clients.
Good info in the rest of the article. But the ATI client came out a couple of years before the nvidia client did.

PRIME1 wrote:
I think it's the fact that the GPU2 client uses CUDA on NVIDIA cards. This is why it runs so much faster.
I'm pretty sure the ATI client runs Brook+ which ATI has all but abandoned. I have not heard whether or not it will be ported to OpenCL. Seems likely though.
TheEmrys wrote:Good info in the rest of the article. But the ATI client came out a couple of years before the nvidia client did.
PRIME1 wrote:
I think it's the fact that the GPU2 client uses CUDA on NVIDIA cards. This is why it runs so much faster.
I'm pretty sure the ATI client runs Brook+ which ATI has all but abandoned. I have not heard whether or not it will be ported to OpenCL. Seems likely though.
l33t-g4m3r wrote:I believe this article is relevant:
http://theovalich.wordpress.com/2008/11 ... e-reveale/
khands wrote:
This is pretty much it, hopefully they'll use OpenCL exclusively, then they'll be able to combine teams and work on a single GPU client.

Intel may need to give Stanford the "direct access" libraries (there are 3 code paths for Larabee mentioned up to this point: DirectX, OpenGL, and a "native C++ x86 style" library). But yes, a re-written OpenCL client may not be here this year. It is just too new.PRIME1 wrote:As for the ATI/Larabee side, it would make sense to move to OpenCL. However I doubt we will see such a client this year.
Of course Intel could just do what NVIDIA did and help Stanford with a Larabee client that will run faster.
CUDA is just an API. At the lowest level software-wise it is the drivers. Instead of doing OpenCL -> CUDA -> drivers -> GPU they could have done an OpenCL -> drivers -> GPU. Of course, if they are playing API favourites that's another story (cue Microsoft).PRIME1 wrote:OpenCL will most likely be slower than CUDA, Brook+ or Larbabee C++ because of its general nature.
Excluding Apple's initial conception and preliminary development phase, OpenCL as a standard was started in 2008. Are you confusing this with OpenGL? The final spec for 1.0 is not out yet AFAIK, so this is going to take a while, as in other work in standards. Snow Leopard is coming so that will be the first major practical application.PRIME1 wrote:Had OpenCL been around several years ago, Stanford could have opted to just write one client without much help from either company and gone on from there. However OpenCL has yet to see any practical application yet.


HurgyMcGurgyGurg wrote:By the way Flying Fox, do you think my thread should be stickied?

Ragnar Dan wrote:I expected more replies in this thread by now.
HurgyMcGurgyGurg wrote:Ragnar Dan wrote:I expected more replies in this thread by now.
Its probably the fact that most users who do optimizations of this sort are the ones who spend money on hardware specifically for folding. But almost everyone who spends money on GPUs for folding buys nvidia.
Also those who do run ATI GPU2 clients are a very small minority on TR and even smaller minority among those who actively watch this forum.
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