Personal computing discussed
Hance wrote:I don't get all the starcraft love. Its a rehash of the greatest RTS ever made Warcraft 2 which came out a couple of years prior to Starcraft. Starcraft is just Warcraft 2 in space nothing more.
I gave supcom a try on my 4870 for the first time the other day. Another year or two and I will get good frame rates all the time
danny e. wrote:starcraft and warcraft are nothing alike. unless warcraft 3 was nothing like warcraft 2.i loved starcraft. hated warcraft 3.
Hance wrote:danny e. wrote:starcraft and warcraft are nothing alike. unless warcraft 3 was nothing like warcraft 2.i loved starcraft. hated warcraft 3.
All Starcraft is, is Warcraft 2 in space. Warcraft 2 and Warcraft 3 are completely different games. To this day Warcraft 2 is my all time favorite game. I still bust it out and play it every year or so. I am like you and couldn't stand Warcraft 3.
tfp wrote:So did anyone get the Supcom2 demo that is out on steam. I only played one or two of the tutorial missions but it seemed to run better than it did for Supcom1.
which was limited by the 486s we first played SC on, was completely different than Warcraft 2
Looking for Knowledge wrote:When drunk.....
I want to have sex, but find I am more likely to be shot down than when I am sober.
derFunkenstein wrote:I grabbed the demo overnight and hopefully give it a go this weekend. The first one was an amazing game that was mind-numbingly crippled by technical issues - running out of RAM, slower-than-real-time speeds (even on a Phenom II at 3.6GHz once the battle got big enough), and crashes. The gameplay itself was outstanding, though, and I'm hoping they retained part of that even if the resource model has (allegedly) changed.which was limited by the 486s we first played SC on, was completely different than Warcraft 2
1.) You'd do well to review the system requirements (hint: Pentium 90, 16MB of memory, Win95/NT4 or higher) for StarCraft
2.) The UI was identical to War2, aside from being shifted on-screen from the side to the bottom. It's very much a "refined Warcraft experience" and very not "completely different". Not that there's anything wrong with that; I love Starcraft and War2.
danny e. wrote:starcraft and warcraft are nothing alike. unless warcraft 3 was nothing like warcraft 2.
Looking for Knowledge wrote:When drunk.....
I want to have sex, but find I am more likely to be shot down than when I am sober.
Looking for Knowledge wrote:When drunk.....
I want to have sex, but find I am more likely to be shot down than when I am sober.
Supreme Commander was a strategy game that got a great many things right, and it earned a ton of critical acclaim. As a result, the game's soon-to-be-released sequel, Supreme Commander 2, has some high standards to measure up against....
...Supreme Commander received praise for its use of technical features like multi-core processing and support for multiple monitors. According to Taylor, gamers will still be able to enjoy these features, as well as a couple of new ones.
"We will still be supporting those features, and have added Eyefinity support as well, which is wild to play on with up to six monitors," he said. "The biggest thing players will notice about the game is how fast it performs, as the entire rendering engine was rebuilt from the ground up. Another huge technical innovation was the development of our FlowField system, which is a total game changer for path-finding. The FlowField system is a faster system, allowing higher frame rates, and allows the player complete immersion into the game."
tfp wrote:The change in the econ is odd, I guess I'm kind of suprised. I suppose this will prevent the mass stalls people would have in supcom1.
derFunkenstein wrote:I think it's actually going to make it worse. In Supcom1 you could still start a building/unit and built it slowly as you gained mass/energy. Now you have to wait to build AT ALL until you have a sufficient stockpile, more like C&C and Starcraft (and any other RTS out there, really)
What this is directly aimed to do, I think, is prevent people from getting experimentals in a unit of time deemed "too early" by the development staff. The more I think about it the less I like it.
tfp wrote:derFunkenstein wrote:I think it's actually going to make it worse. In Supcom1 you could still start a building/unit and built it slowly as you gained mass/energy. Now you have to wait to build AT ALL until you have a sufficient stockpile, more like C&C and Starcraft (and any other RTS out there, really)
What this is directly aimed to do, I think, is prevent people from getting experimentals in a unit of time deemed "too early" by the development staff. The more I think about it the less I like it.
I think I agree it was a good difference, between supcom and everything else.
Did anyone else see they are making TA Kingdoms type remake?
Looking for Knowledge wrote:When drunk.....
I want to have sex, but find I am more likely to be shot down than when I am sober.
Krogoth wrote:Supreme Commander 2 = Son, I am disappoint.
The game has been consolized so severely that is hardly a RTS anymore. It is just another crappy Blizzard-style RTT clone. The units and their bright, colorful textures scream Legos. The soundtrack is completely lame.
Starcraft II and C&C 4 are going to rape Supreme Commander 2 back into oblivion.
Not worth $5 for this budget bin driver.
derFunkenstein wrote:... you have to wait to build AT ALL until you have a sufficient stockpile, more like C&C and Starcraft (and any other RTS out there, really)
Krogoth wrote:Care to enlightenment me?