Personal computing discussed
TheEmrys wrote:And the people were ugly. And the interface was designed for some lame console. And it took forever to walk everywhere.Oblivion didn't really suck.... just a bit.... repetitive.
TheEmrys wrote:I'm looking forward to it.
But Oblivion didn't really suck.... just a bit.... repetitive.
JustAnEngineer wrote:And the people were ugly. And the interface was designed for some lame console. And it took forever to walk everywhere.
Grape Flavor wrote:JustAnEngineer wrote:And the people were ugly. And the interface was designed for some lame console. And it took forever to walk everywhere.
And the interface was modded almost immediately after release. And hey, never heard of Fast Travel? And... well yes, the people were kinda ugly. But it didn't really take away from my enjoyment of the game.
derFunkenstein wrote:I think you're reading an awful lot into that single message. All it says is that it's "brand new". I think since Rage has not yet shipped it would qualify as "brand new" if they DID use iD Tech 5. Gonna take more than that to completely close the door on the iD engine. I'm not saying it absolutely is, but Zenimax bought iD in part for their engine - saying it'd be used in-house.
It's supposed to be in Game Informer that ships out next month (according to the same Twitter feed) so we'll probably get the final answer there.
Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments.
SecretMaster wrote:Semi related.
Despite countless replays of Morrowind, I will be at it again soon enough. I saw this latest mod compilation and it blew my mind.
http://morrowind2011.wordpress.com/
http://www.youtube.com/watch?v=9NX-MvnYUEs
If Skyrim manages to capture the feeling of a really unique, otherworldly place, I will fall in love with it. This mod compilation for Morrowind is just incredible, and they are only showing a redo of one of many distinct regions.
Grape Flavor wrote:SecretMaster wrote:Semi related.
Despite countless replays of Morrowind, I will be at it again soon enough. I saw this latest mod compilation and it blew my mind.
http://morrowind2011.wordpress.com/
http://www.youtube.com/watch?v=9NX-MvnYUEs
If Skyrim manages to capture the feeling of a really unique, otherworldly place, I will fall in love with it. This mod compilation for Morrowind is just incredible, and they are only showing a redo of one of many distinct regions.
We'll see. Morrowind is Morrowind, and the other provinces are not. When people complain that Oblivion feels "generic", it's because it's set in Cyrodiil, which is pretty much your "standard" fantasy environment. It's unavoidable without changing the setting. Now Skyrim should be more "unique" environment-wise, but I bet some people are still going to be unhappy because it's not Morrowind.
Oh and hey, that guy's site has changed: http://morrowind2011.ultimaaiera.com/ And he's had to take the original version down due to copyright issues (although it's still possible to find a copy, I have one).
babs wrote:I played Morrowind after Oblivion and found it almost impossible to go from the streamlined UI of Oblivion to the the clunky menus of Morrowind. Making the Speechcraft and Security skills into minigames blows Morrowind's guess-work risk taking out of the water (if I wanted to roll dice, I'd play pen and paper RPGs). Also, horses, if you don't like walking, and FREE fast travel. The people were hideous, which is inexplicable given that I could make decently attractive avatars, but by virtue of advanced technology, they looked better than Morrowind's. The merging of skills streamlined the game. Morrowind's extra blade and axe/blunt skills along with the medium and unarmored skills provided an illusion of options. If you use heavy armor, that's what you use. Light armor is then little more than pricey clutter/vendor fodder, and medium armor doubled the amount of that. Spears would've been cool in oblivion, but throwing knives etc.? Useless. Morrowind seemed to have more to do, but the landscape was hideous where Oblivion is beautiful. All this being said, I can expect that Skyrim will incorporate some of the additional breadth that Morrowind had while improving on the things Oblivion did right.
BlackStar wrote:Console port, so no.
bored_and_agitated wrote:You guys think there's any chance of Bethesta pushing the graphics bar as hard as they did with Oblivion?
i.e. should the hardware imma buy in a month be scared?
khands wrote:I upgraded from a GeForce 5200 to a 6600GT for Oblivion, you sure it was the 7000 series that had just come out? Also, Skyrim apparently won't be using Gamebryo, so it will most definitely be a visual upgrade from Oblivion.