Personal computing discussed
mikehodges2 wrote:For the fast paced shooters (counter strike etc) make sure you have a decent mouse, and turn the sensitivity DOWN!
blitzy wrote:hmm I find it the opposite way, I find FPS games really easy and usually dominate without trying but in RTS i only ever do above average - good because im too lazy to do good multitasking. Most FPS games have a slight metagame that once you learn which weapons work, and the maps you can easily get in top scoring if you have half decent aim.
Altho that said, any pro gamer would whoop me sideways as they would with most gamers. I'm more talking about pub gaming, or xbox live etc.
Firestarter wrote:The mouse is a story in itself. To get really good in FPS, your hand and mouse must essentially disappear. Your mouse and mousing surface must provide the same in-game movement for the same muscle input every time, so the sensitivity must be the same, the resistance must be the same (no dirty muck) and depending on your preference you have to always have acceleration enabled or disabled (IMO disabled is always better). Only that way your brain can build that muscle memory that instantly translates your in-game targeting to mouse movements that are dead-on every time. You may think that $20 mouse pads and 1000hz mice are total BS, but that's what they're there for!
DeadOfKnight wrote:I never was a big fan of shooters. My introduction to the genre started with the CD-game Chex Quest (basically an E-rated DOOM mod) that my mom picked up on a box of cereal.
Meadows wrote:Firestarter wrote:The mouse is a story in itself. To get really good in FPS, your hand and mouse must essentially disappear. Your mouse and mousing surface must provide the same in-game movement for the same muscle input every time, so the sensitivity must be the same, the resistance must be the same (no dirty muck) and depending on your preference you have to always have acceleration enabled or disabled (IMO disabled is always better). Only that way your brain can build that muscle memory that instantly translates your in-game targeting to mouse movements that are dead-on every time. You may think that $20 mouse pads and 1000hz mice are total BS, but that's what they're there for!
The train of thought is right, but practice still does little to verify your theory. Acceleration is a staple, a must-have for nearly all Quake professionals of today, because twitch shooting and acrobatics simply require a "versatile" sens. That is, fine aim when you move it gently, and rapid flicks when you must maneuver yourself expertly. If you took away accel from under the pro players, they would either suddenly aim like poop, be incapable of rocket jumps or strafe jumping, or god forbid, both.
Meadows wrote:The train of thought is right, but practice still does little to verify your theory. Acceleration is a staple, a must-have for nearly all Quake professionals of today, because twitch shooting and acrobatics simply require a "versatile" sens. That is, fine aim when you move it gently, and rapid flicks when you must maneuver yourself expertly. If you took away accel from under the pro players, they would either suddenly aim like poop, be incapable of rocket jumps or strafe jumping, or god forbid, both.
Meadows wrote:Did I just hear you call Counter-Strike a "fast paced" shooter? Come here for a spanking.
You cannot play fast paced shooters with a low sensitivity, because they'll rape you before you put the crosshair on them. Try Quake Live for example, all the professionals either use mouse acceleration for rapid maneuvering (and to maintain precision with light mouse movements), or a high(er) sens, or some of them even use both.
Airmantharp wrote:blitzy wrote:hmm I find it the opposite way, I find FPS games really easy and usually dominate without trying but in RTS i only ever do above average - good because im too lazy to do good multitasking. Most FPS games have a slight metagame that once you learn which weapons work, and the maps you can easily get in top scoring if you have half decent aim.
Altho that said, any pro gamer would whoop me sideways as they would with most gamers. I'm more talking about pub gaming, or xbox live etc.
The moment you mention Xbox Live, you lose all credibility . Do not bring a controller to a mouse fight, it's like bringing a gun to a knife fight.
Deijya wrote:I sort of skimmed through the topic, so I apologize if I repeat another person's post. When you play online mp, a lot of gamers will be competitive so they turn down the graphics quality to either match or exceed their monitor's refresh rate. If ur getting 45 fps on CS: Source, chances are the other players are getting 150fps @ medium settings under a 1280x720 resolution with at least a 3mb/s internet connection.
Skrying wrote:Playing on public servers devolves into running around the map and shooting people in the same locations. It's the same for Call of Duty, Counter-Strike, Quake, Battlefield, etc. Competitive play is more engaging but the environment of players tends to be... lame, to put it nicely. Some of the comments above are really over analyzing most FPS games in my opinion. Take a game like Counter-Strike. Once you've memorized the maps you're good to go. Strategy in a competitive environment breaks down to tendencies and that's about it.
Reflexes are what separates great players from the best.
blitzy wrote:Airmantharp wrote:blitzy wrote:hmm I find it the opposite way, I find FPS games really easy and usually dominate without trying but in RTS i only ever do above average - good because im too lazy to do good multitasking. Most FPS games have a slight metagame that once you learn which weapons work, and the maps you can easily get in top scoring if you have half decent aim.
Altho that said, any pro gamer would whoop me sideways as they would with most gamers. I'm more talking about pub gaming, or xbox live etc.
The moment you mention Xbox Live, you lose all credibility . Do not bring a controller to a mouse fight, it's like bringing a gun to a knife fight.
lol, I don't really understand that logic.. xbox live is just as competitive as anywhere else, if anything playing on PC with a mouse is easier. Playing with a control pad has disadvantages that make games interesting, e.g. you have to be more careful of your positioning because you cant turn as quickly to face someone that got behind you. I've never had a problem with either though, and certainly don't want to derail this into a pad vs mouse discussion. I really like playing FPS on PC but don't play it as much due to RSI. Played most FPS games since wolf3d, sadly I'm that old, and probably why I get RSI if I game too much on PC.
Also I'm sure you meant - Do not bring a controller to a mouse fight, it's like bringing a knife to a gun fight.
Skrying wrote:You don't have enough time in most situations to even think about the choices open to you. Once you've played enough the obvious choice is automatic and it comes down entirely to how quick you execute it. Just talk to a professional athlete. LeBron James isn't the smartest player, but he's smart enough and a athletic freak. The best FPS players are not the smartest, but they're smart enough and have freak reflexes. But hey, go ahead and view it however you want. I'm not into pretending these games are more than they really are.