Personal computing discussed
bthylafh wrote:Last one I remember cursing at was Mario Galaxy, one of its jumping puzzles. I hate jumping puzzles; they're just an exercise in split-second timing.
The ultimate expression of this need for precise and accurate timing would have to be NES Battletoads, which was so hard as to be unfair.
sweatshopking wrote:bthylafh wrote:Last one I remember cursing at was Mario Galaxy, one of its jumping puzzles. I hate jumping puzzles; they're just an exercise in split-second timing.
The ultimate expression of this need for precise and accurate timing would have to be NES Battletoads, which was so hard as to be unfair.
wut? hating MARIO for jumping puzzles? wtf? THE GAME IS THE GAME THAT IS WORLDS MOST SUCCESSFUL JUMPING GAME. OF COURSE IT'S AN EXERCISE IN SPLITSECOND TIMING...
bthylafh wrote:Last one I remember cursing at was Mario Galaxy, one of its jumping puzzles. I hate jumping puzzles; they're just an exercise in split-second timing.
The ultimate expression of this need for precise and accurate timing would have to be NES Battletoads, which was so hard as to be unfair.
BobbinThreadbare wrote:sweatshopking wrote:bthylafh wrote:Last one I remember cursing at was Mario Galaxy, one of its jumping puzzles. I hate jumping puzzles; they're just an exercise in split-second timing.
The ultimate expression of this need for precise and accurate timing would have to be NES Battletoads, which was so hard as to be unfair.
wut? hating MARIO for jumping puzzles? wtf? THE GAME IS THE GAME THAT IS WORLDS MOST SUCCESSFUL JUMPING GAME. OF COURSE IT'S AN EXERCISE IN SPLITSECOND TIMING...
This. You are playing Mario despite hating jumping puzzles? May I suggest you try another game, preferably one that isn't in the genre of games you hate.
MixedPower wrote:When I saw the thread title I immediately thought of Mario Kart Wii. Sometimes I swear that game is rigged so that skill level doesn't actually matter. Being good at the game only gets you blue-shelled more often.
morphine wrote:I find this discussion interesting, as I personally make a very strict distinction between "good difficulty" and "bs. difficulty".
MadManOriginal wrote:TR Frontpage comments.
MadManOriginal wrote:TR Frontpage comments.
bthylafh wrote:Last one I remember cursing at was Mario Galaxy, one of its jumping puzzles. I hate jumping puzzles; they're just an exercise in split-second timing.
The ultimate expression of this need for precise and accurate timing would have to be NES Battletoads, which was so hard as to be unfair.
ALiLPinkMonster wrote:Besides that, I mainly just rage at the d bags in black ops who sit in corners with ghost, a silencer, and last stand pro.
thegleek wrote:Many timed challenges of the GTA line (mostly newer GTA's). You keep on trying them over and over for 100 times until you throw in the towel and just never bother to play the game ever again in your life.
MixedPower wrote:This. You are playing Mario despite hating jumping puzzles? May I suggest you try another game, preferably one that isn't in the genre of games you hate.
Grape Flavor wrote:Wasn't there Battletoads for the Genesis too? I think my friend had that game and it was really hard. If the NES version was even harder I can't even imagine.
derFunkenstein wrote:For me the last games to make me rage a royal raging fit were Demon's Souls and Ninja Gaiden II Sigma. Those were both brutally hard.
morphine wrote:derFunkenstein wrote:For me the last games to make me rage a royal raging fit were Demon's Souls and Ninja Gaiden II Sigma. Those were both brutally hard.
Hard or cheap? I hear people Demon's Souls as truly hard, and others describing it as simply cheap.
bthylafh wrote:Last one I remember cursing at was Mario Galaxy, one of its jumping puzzles. I hate jumping puzzles; they're just an exercise in split-second timing.
The ultimate expression of this need for precise and accurate timing would have to be NES Battletoads, which was so hard as to be unfair.