Vrock wrote:Also I find it hilarious that the same people who complain about how much time this install took somehow found time to write an article about it, video it, and upload it to YouTube.
And yet, that's what all the Rage complainers are doing. Pot, meet kettle.
clone wrote:ppl don't like dealing with problems, what they do love is exposing problems, it's fun for them and if the game sucks and you can't have fun with it at least you can have fun crapping on it.
I'm amazed at the honesty. You don't want to deal with the problem, you just want to have fun crapping on it, and that's exactly what all the Rage complainers are doing. "PC is dead, boo hoo, I think I'll go play on a console." Bye. We won't miss ya.
clone wrote:I don't want PC gaming to continue to decline, it just is.
Just go buy a console already. I can deal with the minor issues of owning a PC, it's not worth having a cow. The benefits vastly outweigh the negatives, you just need a bit of competence to deal with it. PC gaming isn't declining either, as there are several articles claiming that it will surpass
Vrock wrote:I don't understand the enjoyment gained from having to work around bad drivers
Guess what? That's not id's problem. That's between you and your graphics card company. Go bug them about it. Also, we don't have to deal with rebooting to update drivers anymore, and the control panels check for updates. It's incredibly simple, and you have to do it anyway. Who here games using year old drivers? That's stupid. I don't enjoy it when a game is completely ruined by drivers that glitch and crash, but I try to fix it instead of blaming the wrong people. Sure, if id was directly responsible for the problems, they'd deserve a bit of flak. But it's not all on them. PS. OpenGL isn't part of the OS, so you can pretty much copy/paste the dlls without installing the driver, not that I would recommend doing it without having some basic knowledge of windows.
NeXus 6 wrote:Didn't Carmack say at one time they were ditching OpenGL in favor of DirectX? I kept thinking Rage was using DirectX until I read about the driver issues.
No, that was rumors and bad speculation. Carmack responded by confirming
rage was using OpenGL
d0g_p00p wrote:That is what I mean when I said id was throwing in the towel.
Bull. You're speculating, the guy in the article was speculating, and Carmack has said things that directly contradict what you are saying. All he's saying in the real article
is that consoles have larger audiences, not that he's throwing in the towel. Also, quoting my entire post like that is bad form.
"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," Carmack replied. "We chose the latter."
And now when we’re looking at PCs that have 10 times the horsepower of the consoles… I’m making a large change in my direction, just saying ‘We should be focusing on building things efficiently on the PC and [then] deploying on to consoles.’ And we didn’t make that as crisp of a distinction as we should have."
Straight from the horse's mouth: Multiplatform development, with adequate focus on the PC. Not only that, but I've watched several of carmack's videos on rage, and he thinks consoles have hit a (memory) wall that make it tough to improve games. Consoles aren't the platform of innovation, that's the PC, but you need to make multiplatform games to financially succeed. The next console to upgrade hardware will likely have some decent games. Makes me wonder about nintendo beating sony and microsoft.