Personal computing discussed
PenGun wrote:Is it still TPS? Not being on Steam is almost enough to kill it for me but TPS I will not play.
ChronoReverse wrote:Runs like a dream on my 6950 @ 1920x1200 but it's not like this is the most amazing graphical game ever. Still, I'm not playing this game for the graphics.
ChronoReverse wrote:Gameplay is a bit slicker but cover is always twitchy and I'm getting used to it. Recharge rates on my powers are ridiculously fast since I only carry two weapons haha. The V to look at something mechanic is great though. It's horrible when a character is talking about something "just yonder" and you're looking all around for it.
ChronoReverse wrote:BTW, how do you quickly dispatch the guys with the portable tower shield? So far I've just overloaded them with powers or flanked them but I keep feeling that there should be a way to deal with the shield. Also, if the Reapers are chasing you around in a system, how do you "cool it down"? I clicked away the tooltip for that by mistake before reading it so I've been just running around in and out of the system to collect all the stuff lol.
ChronoReverse wrote:BTW, how do you quickly dispatch the guys with the portable tower shield? So far I've just overloaded them with powers or flanked them but I keep feeling that there should be a way to deal with the shield. Also, if the Reapers are chasing you around in a system, how do you "cool it down"? I clicked away the tooltip for that by mistake before reading it so I've been just running around in and out of the system to collect all the stuff lol.
ChronoReverse wrote:Yeah, I've noticed the controls in general are more twitchy than previous incarnations. It will take some practice, methinks.Gameplay is a bit slicker but cover is always twitchy and I'm getting used to it.
ChronoReverse wrote:Go complete a mission somewhere. It will reset the Reaper awareness.Also, if the Reapers are chasing you around in a system, how do you "cool it down"? I clicked away the tooltip for that by mistake before reading it so I've been just running around in and out of the system to collect all the stuff lol.
tanker27 wrote:So playing the Multiplayer has an effect on the ending. I dont know how I like that. MP is fun, but forcing you to play is.....dumb.
One thing I noticed is that my Vanguard- High risk style of gameplay doesnt work as well as it did in 1 and 2. I found myself overwhelmed at times and died. I am rolling with an Adept now and the combos with Liara are awesome! I never fire a weapon. Hell I could go weaponless if I wanted too.
FWIW Jack is my most favorite character out of the series. I wish the game would let me have her powers!
ChronoReverse wrote:Also, if the Reapers are chasing you around in a system, how do you "cool it down"? I clicked away the tooltip for that by mistake before reading it so I've been just running around in and out of the system to collect all the stuff lol.
tanker27 wrote:ChronoReverse wrote:Also, if the Reapers are chasing you around in a system, how do you "cool it down"? I clicked away the tooltip for that by mistake before reading it so I've been just running around in and out of the system to collect all the stuff lol.
You have to go quest/ leave the whole system all together to cool it down. Usually a quick run to the citadel and back does the trick. What I normally do is run in and ping the heck out of a system and then run. your discoveries stay illuminated.
Darkmage wrote:I haven't actually found a resource using the scanner, but I've only visited systems that have an active mission in them so far. Do you just fly around randomly and ping? Or do you fly close to a planet to scan for resources?
Philldoe wrote:Use the Pull power. It yanks the shield from their grip.
ChronoReverse wrote:Philldoe wrote:Use the Pull power. It yanks the shield from their grip.
Ah, don't have any character with that ability yet, no wonder I didn't discover that. Well, I've just been Adrenaline Rushing and shooting through that slot (or their legs) for now.
Krogoth wrote:The ending reminds me so much of KOTOR 2.
They were both rushed to meet holiday/season sales (IIRC, ME3 was meant to be release back in Dec 11) and as result both of them were lackluster and wasted so much potential.
It would have made a lot more sense the Reaper's motivation for wiping out advanced civilizations is because it was their "food". They need Ezero/biological materials in vast quantities to survive. Ezero and pure synthetics don't mix, this was hinted a lot back in ME1/ME2 (Notice, how there were no Geth or any synthetic biotics). Originally Reapers went through their own singularity millions of years ago and their civilization depended on Ezero (which they had discover/synthesized). They made the tragic mistake that Ezero only works with biological components and their new form abandoned it. In other to survive, they need biological components. Ezero was worthless to non-sentient life, since they don't use it. This forced the Reaper to depend on sentient life to use it. They carefully laced the galaxy with Ezero and Ezero related technology to force sentient life to use. A single Reaper (Sovereign) is left behind to monitor the progress of sentient life until it reaches the point where it can fully reserve engineer everything and learn the awful truth. The single Reaper unleashes the rest of the pack to begin the dark harvest. Reapers don't see any of this as "evil", because part of their reproduction involved adsorbing tons of sentient life into a hive-mind. In effect, they believe are giving their victim a chance to progress their level of development (which normally takes millions of years) and protect them from self-destruction. I'm sure the Reapers have seen countless evidence of biological sentient life destroying itself over the cycles.
What makes Ezero? Dark-Energy and matter under extreme conditions. Dark-energy triggered supernovae events generate tons of Ezero. There are a ton of hints in ME1/ME2 that Ezero isn't naturally occurring.
JohnC wrote:Just read something amusing on Mac Walters' (the lead writer for Mass Effect series) twitter post:
http://twitter.com/#!/macwalterslives/s ... 7928892416
Basically he's saying that he's also "looking forward to the future of ME franchise after the ME3 endings"... Seems like they (EA?) wanna turn Shepard into some sort of Phoenix where he constantly "dies" and get "revived" in one form (as himself) or another (as a different person by another name at a different time period but with same characteristics) over and over with each new game in this series
I don't really care about teh Reaper's motivation, it's just the whole "ending options" part is badly screwed-up. First, the lame "war assets" mechanics. That AI/whatever "ghost kid" at the end really cares about how many planets I've wasted my time on scanning/exploring and whether or not I've played multiplayer??? WTF??? This lame "grinding" mechanics belong to the lame games like Fable 3, it has no place in good games... Second of all, this is not a "fixed-function" book or a movie, it's an interactive game - if I want to have a "happy ending" scenes, with Shepard and his current crew retiring from all this "saving the galaxy" thing and sitting somewhere in the bar on rebuilt Earth or Shepard and Tali (without her suit) sitting in their new home at the rebuilt Rannoch or even Shepard getting owned by Legion while playing CounterStrike, I MUST be somehow allowed to have such "endings", preferably without any retarded "resource grinding" mechanics. Instead this game only gave me one of the most disappointing "ending options" in my experience, with the whole "Sacrifice yourself!!1111" cliché theme at the end. I hate to generalize but I somehow have the feeling that it really was a very wrong move for Bioware to "join" the EA...
tanker27 wrote:JohnC wrote:Just read something amusing on Mac Walters' (the lead writer for Mass Effect series) twitter post:
http://twitter.com/#!/macwalterslives/s ... 7928892416
Basically he's saying that he's also "looking forward to the future of ME franchise after the ME3 endings"... Seems like they (EA?) wanna turn Shepard into some sort of Phoenix where he constantly "dies" and get "revived" in one form (as himself) or another (as a different person by another name at a different time period but with same characteristics) over and over with each new game in this series
I doubt that. Bioware has a knack for making interesting characters. There's a whole universe to take from now.
Krogoth wrote:Shepard and most of the NPCs who died had death flags throughout the whole trilogy.
Krogoth wrote:Like I said the ending was clearly rushed and wasn't completely thought out