fat_tony wrote:hey,
thanks for the playable build!
It is an amazing adventurous puzzle game, very creative and something that has never been done before.
I have a few questions though:
1. does the game end after I have entered the tree or does it still continue from there because I am stuck and don't know what to do.
2. Is there any way to get to the clock on the wall or on the balcony?
3. Is this the final version of the game or will you release the finished product too?
Again, congratulations to your amazing work. Ever considered starting a kickstarter and make this into a fully-fledged XBLA or PSN title?
greetings,
FT
Thanks, glad you like it.
- If you've managed to unlock the full size range for growing and shrinking, the game is now just in free roam explore mode. We've scattered 31 secret keys throughout the room, see if you can find them all . Otherwise, the breadboard in front of the tree needs to have its broken parts replaced (transistor, resistor and IC chip). New parts are scattered throughout the world and once you find them, you should have the complete size range.
- The clock was originally going to be a level as well, but that got scrapped during this semester's scoping; same deal with the balcony. There's no way for you to get to the balcony, but the clock might be possible if you use some props, don't know though. If you just want to see what's in those areas (and there's not much), you can hit C to go into fly cam mode (that should still work...).
- This is basically the final version. There are no plans to continue the game AFAIK.
Commercializing the game would be rather tricky due to the way student IP ownership is setup in our program by default.
SnowboardingTobi wrote:Just wanted to give you a big FIGHT ON, TROJANS!!
Nice work, indeed.
Thanks!
Are you a fellow Trojan?
BTW, credit should be given to our whole team, not just me. I'm simply posting it on here because I enjoy being part of the TR community and thought people might like to try the game