Personal computing discussed
JustAnEngineer wrote:C-space to select the nearest enemy and kill them was simpler. Being able to fall off of a cliff and die in the new game was a shock to discover, too.
The Internet wrote:"[The] 360 starts at the factory, moves to retail shelves, into consumer's homes, back to Microsoft. So THAT'S why Microsoft called it the 360...It all comes full-circle "
JohnC wrote:... I really, REALLY hope that ArenaNet will allow free server transfers in final game ......
JohnC wrote:teleport hack will be out
David wrote:4 hours to get level 20? That actually seems a bit fast for a MMO and you're saying you'll get faster after learning the ropes a bit more. Are you sure they didn't increase xp gain for the betas?
tanker27 wrote:I really hope you are jesting. I found none of the vista views to be difficult in attaining. Nothing will break a MMO faster than hacking.
tanker27 wrote:and some sort of other currency thats in purple.
tanker27 wrote:Money, its hard to come by at first. 40 copper here, 1 silver there. I never had any more than 20-30 silver on me at any one time.
tanker27 wrote:Then theres this 'other' panel that deals with stuff like strength and defense that I didnt mess with because I didnt know how it worked.
tanker27 wrote:Races, First off I dont like the Asura, humans, or Sylvari. I played the Norne and Char mostly. I based this mostly on the starting areas.
tanker27 wrote:My one question is there going to be some sort of PvE end game, like raids that I can participate in?
JohnC wrote:tanker27 wrote:My one question is there going to be some sort of PvE end game, like raids that I can participate in?
Yea, there are some "dungeons" - in beta they were located in certain area in starting areas... They had map icons of a "wooden door" and I believe the earliest you can go in is level 30... But if that is the only what you're looking for in this game - you might be really disappointed. The game's primary focus is on PvP, both "instanced arenas" (or "structural PvP") and the large WvWvW areas. The "instanced arenas" are as boring as in any other MMO game, but WvW is much more fun and beats any PvE content - you should really try it, you don't have to be "good" at PvP in order to have fun with it and you don't have to "grind" gear for it
tanker27 wrote:JohnC wrote:tanker27 wrote:My one question is there going to be some sort of PvE end game, like raids that I can participate in?
Yea, there are some "dungeons" - in beta they were located in certain area in starting areas... They had map icons of a "wooden door" and I believe the earliest you can go in is level 30... But if that is the only what you're looking for in this game - you might be really disappointed. The game's primary focus is on PvP, both "instanced arenas" (or "structural PvP") and the large WvWvW areas. The "instanced arenas" are as boring as in any other MMO game, but WvW is much more fun and beats any PvE content - you should really try it, you don't have to be "good" at PvP in order to have fun with it and you don't have to "grind" gear for it
I am sad about that. I just prefer PvE stuff more I was having a blast questing and doing the events and I was hoping that the PvE end game was much the same just on a larger scale.
tanker27 wrote:Most of the events seem to scale with the number and level of players present.Those events that you definitely need a group for I wonder how they are going to be handled when the masses move from that area? Are they going to be tuned to be soloable or 2-3 manned? I came across such an event in the Norn's second map area that we needed like 12 or 13 to kill this mini-boss. We just had to graveyard zerg it.
JustAnEngineer wrote:tanker27 wrote:Most of the events seem to scale with the number and level of players present.Those events that you definitely need a group for I wonder how they are going to be handled when the masses move from that area? Are they going to be tuned to be soloable or 2-3 manned? I came across such an event in the Norn's second map area that we needed like 12 or 13 to kill this mini-boss. We just had to graveyard zerg it.
When the Tamini invaded the human camp, my character was one level below the recommended minimum for that event and I was the only one around. The first 3 waves of centaurs weren't too bad for me and the NPC's to handle. When half a dozen other players showed up, the remaining waves of attackers were larger. When I did it with a couple of dozen other folks in a previous weekend, there were hordes and hordes of attackers.
JustAnEngineer wrote:Big cheers for ArenaNet's re-thinking of the Mesmer class. It's a nifty combination of medium-range illusion and close-up swordplay. For solo exploring, I seemed to be most effective with rapier in one hand and pistol in the other.
I found the Guardian to be quite durable/resilient. Even though GW2 requires that every single character have self-healing, it still seems helpful to have a guardian buffing the group in a large fight.
The Elementalist has an amazing array of skills available (since every weapon set has four different sets of skills that you can cycle through by changing your elemental attunement on the fly).
As a Ranger there are bazillions of pets to be charmed. I might miss the mostly-interrupter build that I was fond of in GW1.
I played only briefly with the Necromancer and none at all with the Engineer, Thief or Warrior.
Aside from the 8 professions, the 5 races (each with three individual character stories) seem entertaining. Each has a different feel to the story of fighting the Dragon.
Bring on the full release on August 28!
NCSoft wrote:The Final Countdown—Guild Wars 2 Launch Times
August 28th, 2012—the day Guild Wars 2 launches—is fast approaching. Everyone here at ArenaNet is anxiously counting the days right along with every Guild Wars 2 fan. As you may have seen, we host a countdown timer on the front page of our official website.
The information below will give you specific details about times and dates based on whether you pre-purchased, pre-ordered, or are picking up a copy of the game on release day. For those players who have not pre-purchased or pre-ordered the game, Guild Wars 2 will officially launch at 0:00 AM Pacific time (GMT -7:00) on August 28th.
Pre-Purchase with 3-Day Headstart: Everyone who pre-purchased Guild Wars 2 will enjoy three full days of Headstart Access. The three-day Headstart Access will officially begin at 0:00 AM Pacific time (GMT -7:00) on August 25th. However, please note that in order to ensure we’re fully prepared for that fateful hour we may bring servers online up to 3 hours prior. If you’re a player committed to getting in first to grab that character name of your dreams you’ll want to be keeping an eye on things during that time period.
Pre-Order with 1-Day Headstart: Those who pre-ordered Guild Wars 2 will be able to participate in one day of Headstart Access. The one-day Headstart Access will begin at 0:00 AM Pacific time (GMT -7:00) on August 27th. NOTE - Pre-Order code registration is now enabled.
Download the Client today: If you’ve registered your pre-purchase or pre-order and created your Guild Wars 2 account you can go to account management today and download the client. Be sure to update the client periodically to minimize your download at launch. We look forward to seeing you in-game very soon!
Arenanet wrote:How do I reserve the character names I'm using in Guild Wars for use in Guild Wars 2?
Reserve names by logging on to Guild Wars at any time after January 1, 2012 and before the name reservation list is built (the exact date will announced a few weeks before launch). Link your Guild Wars and Guild Wars 2 accounts. Create a Guild Wars 2 character using the name(s) from your Guild Wars account. This step must be done during the Headstart Access period or on launch day. [11]