Personal computing discussed
TheEmrys wrote:Cute and all, but has anyone cared since DX9? Khronos screwed up with OpenGL 3.0 which had all of its issues, and was released far too long after 2.0 and lost its way. Quake III was really the halcyon days for OpenGL. Going to take quite a lot to regain mindshare in gaming. It will still own its place in Workstations, though.
As you can see, oGL is every bit as capable as DX 11 in terms of quality and speed.
l33t-g4m3r wrote:As you can see, oGL is every bit as capable as DX 11 in terms of quality and speed.
I agree, but that's nvidia. AMD's not so great at OpenGL performance, and linux GL is probably worse. Not that I don't think there could be improvements. I certainly hope there will be anyway.
Deanjo wrote:That was the case years ago but AMD's blobs for about the last 2 years have been able to keep up just fine.
l33t-g4m3r wrote:Really? Good news then. I've heard the 6 series works ok, but not sure on the 7's.
Deanjo wrote:TheEmrys wrote:Cute and all, but has anyone cared since DX9? Khronos screwed up with OpenGL 3.0 which had all of its issues, and was released far too long after 2.0 and lost its way. Quake III was really the halcyon days for OpenGL. Going to take quite a lot to regain mindshare in gaming. It will still own its place in Workstations, though.
Perhaps you missed this:
http://techreport.com/discussions.x/23355
l33t-g4m3r wrote:Really? Good news then. I've heard the 6 series works ok, but not sure on the 7's.
How about a mini distro review of openSUSE for the curious while you're at it.
JohnC wrote:Deanjo wrote:TheEmrys wrote:Cute and all, but has anyone cared since DX9? Khronos screwed up with OpenGL 3.0 which had all of its issues, and was released far too long after 2.0 and lost its way. Quake III was really the halcyon days for OpenGL. Going to take quite a lot to regain mindshare in gaming. It will still own its place in Workstations, though.
Perhaps you missed this:
http://techreport.com/discussions.x/23355
This thread for some reason reminded me of the famous xkcd comic:
http://xkcd.com/386/
maxxcool wrote:wth is with the terrible edge aliasing in the ogl shots? im thinking jpg compression did not do the shots any favors... in fact in the shots where the sky box meets any world objects there are tons of compression artifacts...
maxxcool wrote:Again though... moot. l4d engine <> unigine.
Jason181 wrote:I'd suspect that if OGL experiences a resurgence in gaming, there will be a lot of issues at first (see Rage for instance), but that they'll be ironed out fairly quickly. My stance was basically that because developers rarely use OGL for games, vendors don't worry too much about the performance and visual quality of them, but it's possible (likely?) that Linux adoption has spurred more interest, and Steam's Linux support will surely help as well.
just brew it! wrote:The future of OpenGL in the gaming segment will depend entirely on how much control Microsoft is able to exert over gaming in general going forward. At the end of the day, it doesn't really matter which one is "better" from a purely technical perspective.
Jason181 wrote:Well, this certainly explains the performance issues I was having in Rage
just brew it! wrote:The future of OpenGL in the gaming segment will depend entirely on how much control Microsoft is able to exert over gaming in general going forward. At the end of the day, it doesn't really matter which one is "better" from a purely technical perspective.
Game_boy wrote:Most games are developed for consoles first. Since PS3 can't use Direct3D, why don't they already have a GL port of everything anyway?