Sargent Duck wrote:Concupiscence wrote:A couple of my friends work there
And you're bugging them about Half-Life 3, right? RIGHT! RIIIIIIIIIIGGGGGGHHHHHTTTTTTTTT!!!!!!!!!!!! I WANT MY HL3!!!1111!!!!!111!!!
*ahem* sorry about that. My Half-Life fandom came over me. *Speaks to self* "Go back to your corner! Go now, HL3 will be released when Valve is ready. Sit patient in the corner".
Now, where we? Ah! Right. HL3. You're asking them about the status of HL3 right? RIGHT! RIIIIIIIGGG......
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Dude, I've done what I can and been politely stonewalled at every turn. I'm headed up there next month and will probably tour the office. If I hear anything that won't get somebody fired, I'll share.
Bensam123 wrote:As far as Valve being a company and layoffs 'happening'. They actually brag about having one of the highest employee retention in the software industry (something like 98.7%) in the Valve hand book and in their statements they've made as well as talking about how hard it is to actually get fired from Valve. This is a really big deal as it violates their companies ideology.
There's a difference between the image a company gives to the world, and what really goes on behind the scenes. Valve's very accommodating and likes to retain talent, but if you aren't working out, they'll show you the door. I heard a story about an animator who just didn't take direction well, and they let him go after they told him to model Alyx fighting like a real, scrappy, but relatively untrained person would, and he kept making her do Matrix-style ridiculous stuff that strained credibility and broke player immersion. The acquisition of Turtle Rock Studios was also not a resounding success: the deadlines kept slipping, and an audit of the code revealed that Left 4 Dead was NOT going to be in good shipping shape unless Valve intervened. And so they did: every single person in Valve's employ was pulled off of their projects for multiple weeks to get L4D out the door, and subsequently somewhere over 70% of that team was let go. I believe they were spun back off into Turtle Rock Studios and were given legal clearance to declare themselves partial developers of Left 4 Dead, but that was not a successful acquisition. Business is complicated.
Ask me about Quake 4 or Duke Nukem Forever some time.
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