Personal computing discussed
ChronoReverse wrote:It may be horrible but I'm thinking sheer amount, high bandwidth and direct sharing with the GPU would help.
How badly does GDDR5 fair against DDR3 anyway?
kamikaziechameleon wrote:This CPU is not related in any way to the Bulldozer/Piledriver-style design. This is two quad-core Jaguar parts bolted together. Jaguar is the successor to the Bobcat low-power design used in the E-350/450/1200/1800 "Fusion" APUs. (^・o・^)ノ”AMD's standard for 8 core means its really a 4 core like what bulldozer is.
Timothy Lottes wrote:Oh, come on! I said this exact same thing a couple of years ago in regard to real-time OSes on consoles, and people told me I was stupid. (ノಠ益ಠ)ノ"A real-time OS would be horrible for games!", I was told. How irritating. ( ̄へ ̄)If PS4 has a real-time OS ... then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU.
If PS4 has a real-time OS, with a libGCM style low level access to the GPU, then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU.
lilbuddhaman wrote:If PS4 has a real-time OS, with a libGCM style low level access to the GPU, then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU.
Anything that would be doable with the PS4 would be doable with the PC ... libgcm (from what I've read) is merely a low-level opengl implementation. As shown by Valve's work with linux/opengl ports of the Source engine, the benefits are reachable and there; they just need to be capitalized on. Also, low-level coding = harder...so don't expect most 3rd parties to jump on it.
I'm excited for PS4, not that I'm going to buy one, but for what it means for possible PC ports.
lilbuddhaman wrote:If PS4 has a real-time OS, with a libGCM style low level access to the GPU, then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU.
Anything that would be doable with the PS4 would be doable with the PC ... libgcm (from what I've read) is merely a low-level opengl implementation. As shown by Valve's work with linux/opengl ports of the Source engine, the benefits are reachable and there; they just need to be capitalized on. Also, low-level coding = harder...so don't expect most 3rd parties to jump on it.
I'm excited for PS4, not that I'm going to buy one, but for what it means for possible PC ports.
derFunkenstein wrote:Wall of text crits you for 32768 damage. You die.
derFunkenstein wrote:Wall of text crits you for 32768 damage. You die.
Captain Ned wrote:Character count indicates he may have been bitten by a snake 8107 times instead.Nah, I think he got dysentery.
lilbuddhaman wrote:Still kicking...barely. What needs to change for DX to support those missing functions, and why are they not supported? Seems like there would be good reason why both OpenGL and DX would ignore them, right?
lilbuddhaman wrote:That's a good point. I doubt we'll see anything quite as big as an HTPC with a full ATX motherboard but my guess is that it'll be as big or bigger than the first gen PS3. Definitely larger than the current "slim" model.I imagine even with low-power parts that it will run way hotter than they want, and therefore they'll have to make it a big PC-like box
lilbuddhaman wrote:... why?「(°ヘ°) "Even though you put new tires on it, one of them's still going to explode." (」゚ペ)」I imagine even with low-power parts that it will run way hotter than they want, and therefore they'll have to make it a big PC-like box
mortifiedPenguin wrote:ヽ(´~`;)That's a good point. I doubt we'll see anything quite as big as an HTPC with a full ATX motherboard but my guess is that it'll be as big or bigger than the first gen PS3. Definitely larger than the current "slim" model.
JohnC wrote:I lol'd! (*≧▽≦)ノシ)) Wait, that's deliberately obnoxious trolling! ヽ(゚Д゚)ノ :cockbean:they can always just make an extra hole in the case and stick another large Delta fan into it :wink:
jihadjoe wrote:You know, I'm too young to remember these days, but I have a very keen understanding of the performance and scaling of microprocessors, and looking at what was done in those days -- you know, consider that Doom ran just fine on a 33Mhz 386 with 4Mbytes of RAM, and Quake was perfectly happy on a 75Mhz 486 with 8Mbytes ... I mean, that's just amazing considering how weak those processors are. ━Σ(゚Д゚|||)━This console efficiency talk (plus the Oregon Trail references) remind me of the good old DOS days when a lot of stuff was coded to metal, or at the very least assembly.