Woohoo!
link removed
Woops sorry guys, false alarm.
Personal computing discussed
Ryu Connor wrote:Nice fake URL.
Edit: I guess you could say that URL is made of stearner stuff.
Vrock wrote:I'm gonna say it: I don't even care about HL3 anymore. It's been too long, and there have been too many other games that have been rockstar good but haven't taken a decade to develop. The Last of Us, for example.
At this point people should realize that Valve is just not interested in Half-Life, or dare I say it, game development in general. Which is fine.
superjawes wrote:Vrock wrote:I'm gonna say it: I don't even care about HL3 anymore. It's been too long, and there have been too many other games that have been rockstar good but haven't taken a decade to develop. The Last of Us, for example.
At this point people should realize that Valve is just not interested in Half-Life, or dare I say it, game development in general. Which is fine.
L4D2, DOTA2, and TF2 development...they've got stuff, but it is clear that their attitude has shifted to multiplayer games and Steam. I also have a feeling that Ep 3 probably got out of hand, which would make a full-on Half-Life 3 more likely to finish the story, and that has considerations to make as well.
My guess is that they will eventually roll out a new Source engine, and when they do, HL3 will accompany it.
/speculation
Scrotos wrote:L4D and DOTA were bought from other people I thought. And wasn't team fortress, too, originally back in the HL days? They don't seem to do much original stuff in-house.
Scrotos wrote:L4D2 and DOTA2. I know less about DOTA, but L4D2 was much more polished than the original L4D. Instead of feeling like a mod, it felt like it was built from the ground up, and as a result the final product was greatly improved. I think the same goes for DOTA.superjawes wrote:Vrock wrote:I'm gonna say it: I don't even care about HL3 anymore. It's been too long, and there have been too many other games that have been rockstar good but haven't taken a decade to develop. The Last of Us, for example.
At this point people should realize that Valve is just not interested in Half-Life, or dare I say it, game development in general. Which is fine.
L4D2, DOTA2, and TF2 development...they've got stuff, but it is clear that their attitude has shifted to multiplayer games and Steam. I also have a feeling that Ep 3 probably got out of hand, which would make a full-on Half-Life 3 more likely to finish the story, and that has considerations to make as well.
My guess is that they will eventually roll out a new Source engine, and when they do, HL3 will accompany it.
/speculation
L4D and DOTA were bought from other people I thought. And wasn't team fortress, too, originally back in the HL days? They don't seem to do much original stuff in-house.
superjawes wrote:L4D2 and DOTA2. I know less about DOTA, but L4D2 was much more polished than the original L4D. Instead of feeling like a mod, it felt like it was built from the ground up, and as a result the final product was greatly improved. I think the same goes for DOTA.
And as for Team Fortress, it's the same story of building a new game from the ground up, and I think the result is a more successful game. I also said "TF2 development," by which I meant that TF2 is in perpetual development mode at this point. It's kind of become a workshop for Valve to test ideas and maintain a solid player base, and it generates income at the same time.
superjawes wrote:Since the release of The Orange Box in 2007, Valve has released six games, one a year, and they continue to develop content for existing games.
slowriot wrote:Maybe I'm crazy, but I like Valve's approach. All of these games would not have been as good as they are without those independent developers getting opportunities at Valve and Valve having the willingness and resources to put into those potential games. All game development teams must acquire new talent with fresh ideas. Valve has done it in a more public manner, attracting high profile mod developers, etc.
Scrotos wrote:Apples to oranges much? EA and Activision are publishers, not development studios (which Valve is). Both own development studios. Miscosoft Studios contains 23 game development studios.superjawes wrote:Since the release of The Orange Box in 2007, Valve has released six games, one a year, and they continue to develop content for existing games.
Ok, but how many games has Microsoft Studios, EA, or Activision released in that timeframe? Because in that context, that's all Valve is--a publishing house.
Scrotos wrote:Yeah, but look at some of the older dev studios like Blizzard North/South and Ion Storm. They brought together teams to make games, they didn't buy existing studios for their IP and just integrate that. I'm talking Spector's people, stuff like Deus Ex and Anachronox. I know they did some Thief stuff but Spector got as much as the defunct Looking Glass people as he could. Diablo, made by Blizzard North. Warcraft/Starcraft, Blizzard South.
I guess for me the distinction is between buying ideas or buying talent. Valve does both, sure, but I have more respect for those that buy talent and come up with something on their own.
superjawes wrote:Apples to oranges much? EA and Activision are publishers, not development studios (which Valve is). Both own development studios. Miscosoft Studios contains 23 game development studios.
slowriot wrote:Scrotos wrote:I guess for me the distinction is between buying ideas or buying talent. Valve does both, sure, but I have more respect for those that buy talent and come up with something on their own.
Eh... I don't think there's much of a tangible distinction there. If you're hiring the talent you're going to get their brilliant ideas too. There are certainly tons of people who worked on Diablo 1, 2 and 3 who had worked on prior RPGs who brought in ideas they had before joining Blizzard into the game. Same thing goes for the Ion Storm people. Similarly, many of those people have gone on to work at different places or start their own studios.
I think it was a Rock Paper Shotgun where a producer for WildStar mentioned that a significant portion of the team they have worked on World of Warcraft. Upwards of 40% I think (may recall it wrong). Now, is WildStar now not an original idea? Clearly a lot of the ideas the developers have were in their heads before they worked for Carbine. How does that work?
It just seems like a silly distinction to me. There's so much cross pollination in the gaming industry anyway that trying to determine who was the "originator" of an idea is impossible. Team Fortress 2 has as much in common with Team Fortress as Call of Duty does. So why wouldn't Valve get complete credit for that game being in house when the only connection remaining was the name and some common developers?
It's a bit like saying Irrational Games doesn't get credit for the BioShock series because it was clearly inspired by System Shock and former System Shock developers work at Irrational.
FroBozz_Inc wrote:Great graphic too. Will there ever be a real Half-Life 3? here's hoping someday.
Sargent Duck wrote:FroBozz_Inc wrote:Great graphic too. Will there ever be a real Half-Life 3? here's hoping someday.
Maybe one day when Valve figures they want to print themselves some money...