I don't believe Star Citizen will do that. When was the last time someone put a game together and said "Oh yeah, and by the way --you better find yourself a good flightstick"?
If I don't get to play like I'm flying, forget it. That's why as poorly coded as it was for multiplayer (due to using the MSN Gaming Zone) I freaking LOVED Crimson Skies. I was part of a virtual squadron, we used headsets and a third-party voice client (usually BattleZone but sometimes Roger Wilco) for comms before entering the game, and we had ourselves a blast. Eight of us against eight of somebody else in all-out furballs; it was the last game I was deeply into coop multiplayer on, enough that I about cried when they released the sequel as Xbox only. My squadron had Brits and Yanks and Aussies in it, and that made it even better.
*sniffle*
Anyhoo, I have lost hope that someone will do a good air or space combat sim --not a full flight simulator, but one with basic elevator and throttle control with stall characteristics, that uses a joystick with a POV hat. Don't think we'll see it again.
Now where did I put that copy of Freespace 2?[/quote]
Logitech still makes some decent joysticks, and the hardcore crowd would most definitely use a HOTAS setup. Don't forget, there are still plenty of people that play LOMAC, DCS Black Shark, and A10C, among other sims, and this would be right up their alley, depending on the combat physics.
I'm really hoping (I've been avoiding all press on this one) that it's an organic galactic system, with all sorts of back and forth wars occuring in real time across servers, but would also allow for a career type "single player mode".