Personal computing discussed
Moderators: askfranklin, renee, emkubed, Captain Ned
Buzzard44 wrote:Hmmm...exactly how out of the loop have you been?
Quick recap on what's happened since 2006:
NeelyCam wrote:As in... rubbish, hogwash, nonsense, bunk, guff, moonshine, flim-flam, bosh, poppycock, hokum, posh, hooey, malarkey, baloney, or bunkum.That was fantastic!
Buzzard44 wrote:Hmmm...exactly how out of the loop have you been?
Quick recap on what's happened since 2006:
In the x86 world:
K8 was so successful that AMD took over the vast amount of marketshare. Intel responded with nehalem, which totally flopped. After trying another iteration, Intel finally gave up after their flagship i7-2600k was plagued with horrible reviews, and went back to branding the Pentium processors as their top shelf items. Still, they never caught up, and Bulldozer saw AMD becoming the high-margin, high-performance, energy-efficient x86 developer. They were so successful they spun off their fabs into Global Foundaries after their share price took off, leaving investors unable to afford the high priced shares.
In the graphics world:
NVidia and AMD both experienced a huge customer backlash about rebranding, forcing NVidia to make a public announcement that it would no longer rebrand any of its chips. This caused such a clamor among enthusiasts to go to green team that AMD soon followed suit.
In the storage world:
After techreport's in-depth study, it turns out that SSDs have a very small number of write-erase cycles, and became unfeasible as the process tech scaled lower. SSDs were phased out before they ever hit a dollar per gigabyte, causing much yawning to continue to this very day. As you might have expected, this did not impress Krogoth.
In the gaming world:
A slow but steady decline in sales by big name publishers caused the industry to realize that consumers aren't interested in "new" games with the same gameplay and only marginally improved graphics. After a brief and successful flirt with introducing new gameplay dynamics, it was decided that it was easier to just add large amounts of uncompressed audio to games, while still driving high sales.
Yep, that about sums it up. No need to really dig deeper into any of that.
FireGryphon wrote:Welcome back! I'm glad you're doing well, but it sucks you've had such a hard time. Hope to see 'ya pokin' around here regularly again.Buzzard44 wrote:Hmmm...exactly how out of the loop have you been?
Quick recap on what's happened since 2006:
In the x86 world:
K8 was so successful that AMD took over the vast amount of marketshare. Intel responded with nehalem, which totally flopped. After trying another iteration, Intel finally gave up after their flagship i7-2600k was plagued with horrible reviews, and went back to branding the Pentium processors as their top shelf items. Still, they never caught up, and Bulldozer saw AMD becoming the high-margin, high-performance, energy-efficient x86 developer. They were so successful they spun off their fabs into Global Foundaries after their share price took off, leaving investors unable to afford the high priced shares.
In the graphics world:
NVidia and AMD both experienced a huge customer backlash about rebranding, forcing NVidia to make a public announcement that it would no longer rebrand any of its chips. This caused such a clamor among enthusiasts to go to green team that AMD soon followed suit.
In the storage world:
After techreport's in-depth study, it turns out that SSDs have a very small number of write-erase cycles, and became unfeasible as the process tech scaled lower. SSDs were phased out before they ever hit a dollar per gigabyte, causing much yawning to continue to this very day. As you might have expected, this did not impress Krogoth.
In the gaming world:
A slow but steady decline in sales by big name publishers caused the industry to realize that consumers aren't interested in "new" games with the same gameplay and only marginally improved graphics. After a brief and successful flirt with introducing new gameplay dynamics, it was decided that it was easier to just add large amounts of uncompressed audio to games, while still driving high sales.
Yep, that about sums it up. No need to really dig deeper into any of that.
This is hilarious, but please note that Buzzard is joking. Nearly everything he wrote is the opposite of reality
Krogoth is still not impressed.