Personal computing discussed
Meadows wrote:Have you tried to either reduce texture resolution or forcibly set the /3GB switch in the executable to see whether unplayable framerates (<30) would be solved?
(Does the game come with a 64-bit executable?)
Regarding your FX processor, have you tried to set processor scheduling to "background processes" instead of "programs" to see if multithreaded performance would improve? (It helped me in at least two separate cases.)
NovusBogus wrote:CPU heavy, crappy driving controls and weird X/Y issues? Sounds to me like they must have done what the cynics said they would: make a PS3 game and then rush-port it to other platforms.
killadark wrote:NovusBogus wrote:CPU heavy, crappy driving controls and weird X/Y issues? Sounds to me like they must have done what the cynics said they would: make a PS3 game and then rush-port it to other platforms.
Totally agree and then there is this annoying FOV problem where it decides to reduce the FOV for no apparent reason like I can see cars spawning 20m ahead on highways
Meadows wrote:killadark wrote:NovusBogus wrote:CPU heavy, crappy driving controls and weird X/Y issues? Sounds to me like they must have done what the cynics said they would: make a PS3 game and then rush-port it to other platforms.
Totally agree and then there is this annoying FOV problem where it decides to reduce the FOV for no apparent reason like I can see cars spawning 20m ahead on highways
I'm starting to think you didn't manage to get the actual release version.
geekl33tgamer wrote:This does not bode well for my crappy PC's specs... It uses up almost 4GB of video RAM and runs your CPU hard?
I'm........Screwed. Now, about justifying that upgrade...
Meadows wrote:Probably something like this (warning: profanity)Elaborate on "some means" of getting a game ahead of release.
UberGerbil wrote:Meadows wrote:Probably something like this (warning: profanity)Elaborate on "some means" of getting a game ahead of release.
UberGerbil wrote:Meadows wrote:Probably something like this (warning: profanity)Elaborate on "some means" of getting a game ahead of release.
killadark wrote:Meadows wrote:I'm starting to think you didn't manage to get the actual release version.
I think I did it is from the retail copy so..
Ps3 xbox360 also have their own cracked version out
The fov issue seems to be only on highways
NovusBogus wrote:Ubi is really dropping the ball, day one patch needs to be at least 50 GB. And none of it can be compressed files, this is 2014 after all and optimization is soooo last decade.
Melvar wrote:It's become standard practice
Meadows wrote:FX 8350 @ fixed 4300 MHz and a GeForce 660 Ti with +100 MHz on the Boost frequency and +500 MHz on the videomemory.
The screenshot I've shown is my native resolution, and I use borderless, not discrete full-screen. My native resolution is pretty high, however notice that I do not use any AA (I don't like it much) so I probably end up using less videomemory as a result. The game runs at a relatively stable 30-35 fps in open streets and 40 fps in alleys. No vsync (borderless mode does not allow that) but I wouldn't use it anyway. The framerate's not fantastic at all, but motion blur makes it surprisingly good regardless, and I set "GPU Max Buffered Frames" to the lowest value (1) to make sure input lag is as low as I can get.
The game is most sensitive to the resolution in my case. If I retard the graphical quality somewhat (LOD and shadows down by one step each and motion blur and DOF turned off), I only get 5 extra frames a second, but if I also turn down the resolution to 1080p (which is truly ridiculous on my screen in borderless mode, as it barely fills more than half of my screen) then I get an additional 10-15 fps on top of the above.
I'm sad to announce that I also found buildings with pre-baked reflections since writing the previous comment, and just as I had feared, they're hideous. See for yourself:
http://oi60.tinypic.com/6iy1r8.jpg
This is with "Reflections" set to "Ultra". Ugh.