Personal computing discussed
Moderators: renee, Captain Ned
BIF wrote:Don't WIFI cans with mics have latency? If I'm right, I would think that would not be a great idea for gaming...
superjawes wrote:This list is probably a good place to start if you just want wireless headphones.
However, if you need a mic, too, Head-Fi might give you some better information. I think there is a dedicated thread for "gaming headsets" in one of the subforums.
JustAnEngineer wrote:Everything has latency. It's just a question of whether it's large enough to matter to you.
Is your WiFi spectrum crowded? What results do you get when you ping your gateway?
http://chimera.labs.oreilly.com/books/1 ... /ch06.html
kamikaziechameleon wrote:I have a dual band wireless router. I currently have no other wireless devices in the same room as my desk. how would I ping my gateway?
Airmantharp wrote:I don't have a solution for you- I'd probably be duplicating your research if I tried to find one- but in my previous research, the biggest issues aside from using branding to sell crap cans and mics has been in the wireless protocols themselves. Typically a custom solution that doesn't attempt to share the ~2.4GHz band has more success, and to be honest, you might look into getting a wireless audio transceiver, jacking the remote end (on your person) into a headphone amp and microphone pre-amp, and then using a custom solution i.e. a lapel mic and a set of nice open cans (assuming you'd want some situational awareness) like Sennheiser's 5x8 series (or earlier in used/refurb form).
Airmantharp wrote:I honestly think that if you're not getting audiophile cans, stick to the basics- get the largest drivers in an open headset available at a reasonable price-point and call it done. Having the headset sound 'good' at this point should really take back seat to finding an 'effective' solution, in my opinion.
The Egg wrote:I would think that for the intended purpose (co-op gaming), having perfect fidelity and acoustics wouldn't be as important as comfort and ergonomics (not to mention wireless range, microphone performance, battery life). I understand wanting to have good sound, but you're also not going to be critiquing lossless symphony recordings.
For music listening, I would stick with your stereo....or a pair of truely high-end wired headphones, plus a DAC and a headphone amp. For co-op gaming, I can legitimately recommend the set of Logitech F540's that I have. Feel free to keep looking, but I don't think you're going to find audiophile quality wireless HEADSETS (not just headphones) for a reasonable price.
Airmantharp wrote:It will depend on how configurable the router is, and just how capable it will be at working around what's likely an already polluted wireless spectrum.
kamikaziechameleon wrote:I guess this last shot in the dark goes out to anyone reading not just you. So Turtle beach makes a dual band wireless Headset option that is supposed to be hands down the best right now. The way it works is it had a router that broadcasts the dual band wifi to a synced device for lossless wireless audio it recieves over optical cable. It literally makes sense as wifi has the greatest range, bandwidth... well basically everything. Then they use a Blu tooth channel for mic only. So the router handles only playback and is supposed to support up to 7.1 with a dolby something or other... Anyway Just thought I'd inquire about that. Everything else uses blu tooth or 2.4ghz and those are not supposed to be good enough, but wifi should be???
Here are the pair I'm looking at:
http://www.amazon.com/Premium-Wireless- ... roduct_top
I remember when these came out few years ago they were like $300. Bonus would work with my PS3, and 360... Not so excited cause they are outdated.
The Egg wrote:kamikaziechameleon wrote:I guess this last shot in the dark goes out to anyone reading not just you. So Turtle beach makes a dual band wireless Headset option that is supposed to be hands down the best right now. The way it works is it had a router that broadcasts the dual band wifi to a synced device for lossless wireless audio it recieves over optical cable. It literally makes sense as wifi has the greatest range, bandwidth... well basically everything. Then they use a Blu tooth channel for mic only. So the router handles only playback and is supposed to support up to 7.1 with a dolby something or other... Anyway Just thought I'd inquire about that. Everything else uses blu tooth or 2.4ghz and those are not supposed to be good enough, but wifi should be???
Here are the pair I'm looking at:
http://www.amazon.com/Premium-Wireless- ... roduct_top
I remember when these came out few years ago they were like $300. Bonus would work with my PS3, and 360... Not so excited cause they are outdated.
I don't have time to look those over thoroughly right now, but such an elaborate setup makes me concerned about audio delay/lag. That's a big deal if you're using them for gaming.
kamikaziechameleon wrote:For the life of me I have no idea how you can simulate 7.1 on a 2.0 system. If things worked like that then no one would buy 7.1 systems.
ludi wrote:kamikaziechameleon wrote:For the life of me I have no idea how you can simulate 7.1 on a 2.0 system. If things worked like that then no one would buy 7.1 systems.
You have exactly 2.0 ears. They don't hear the discrete sound point sources in space; instead, they each hear an audio signal modified by frequency and phase shifts that correlate to the position and movement of the source relative to each ear. Your brain then compares them in order to identify and localize the source in three-dimensional space, partly by relying on both the memory of previous interactions with similar sound sources, and on information from your other senses (when available).
A multi-speaker audio system tries to process the signal in such a way that your ears will receive equivalent information from external sources in an open room, and reach the same conclusions about the sound position. But most of the effect can be achieved using two closely-positioned drivers and some signal processing to mimic the required signal modifications. Since a full 7.1 source already has the general positional information encoded in the channels, the signal processing algorithm ahead of the 'phones can use that as part of its calculations.