<b>I Am A:</b> Neutral Evil Elf Bard Thief
<br><br><u>Alignment:</u><br><b>Neutral Evil</b> characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
<br><br><u>Race:</u><br><b>Elves</b> are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<br><br><u>Primary Class:</u><br><b>Bards</b> are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<br><br><u>Secondary Class:</u><br><b>Thieves</b> are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
<br><br>Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a></b> <a href='mailto:
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Huh. Bards are my least favorite class; thieves aren't quite as bad, but they're close.
I usually (ignoring my first-ever AD&D character) play human mages; my last character was described by the guy running the campaign as the Incredibly Average Mage, mostly because of his stats: Str 11, Dex 15, Con 14, Int 18, Wis 15, and Cha 14, all of which were rolled in the DM's presence...which is what prompted the description.
His most notable impact on the campaign was the use of a quarterstaff to poke things. We'd come into a room, and the DM would say something like, "The room is entirely bare but for a column in the center with a glowing orb upon it. Every surface seems to consist of polished marble, with no exit in sight."
My character's response? Poke the orb with his quarterstaff.
The sad thing is that he 'solved' almost every puzzle/trap/etc. that way.
<font size=-1>[ This Message was edited by: Derek Andersen on 2002-02-22 11:27 ]</font>