Digital Art thread

What you see is what you get, including photography, displays, and video equipment.

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Digital Art thread

Postposted on Thu Dec 01, 2005 5:34 pm

In the spirit of keeping things organized this thread is for posting pictures that , for lack of better words, are not photos. This inclues 3d renders, maya projects, or anything that has been altered beyond recognition.

This shall follow the sanity rules from the general photography thread.
Sanity guidelines:

1) Please keep images in the thread small. Try to stay <= 800 pixels wide. Keep images in thread under 150K. If you want to show off your great 14 megapixel image, link to it.

2) Don't post anything that isn't work safe. The is techreport so keep it PG.

3) If you are going to post more than 4 or 5 pictures, break it up into two or more posts. This will help keep pages of the thread from becoming unbalanced.

4) If possible post images with EXIF data in tact so people can check what camera/settings you used.

5) Enjoy the pictures. Offer constructive criticism where warranted.


Ninja Edit: since #4 is a rather mute point just post the program or programs used to create the image.
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Postposted on Thu Dec 01, 2005 5:36 pm

I propose that if you make a photoshop, maya render, hell rhino 3d (ftw!) that you list some major techniques that you used as to help guide others along. Example: I make a .psd and post the rsulting jpeg image on here and list that I used the pen tool for outlines then shaded using gradients on seperate layers. Used this filter for that, etc... Just to add to it. I think it'd be nice to see what other people use.
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Postposted on Thu Dec 01, 2005 5:39 pm

I don't remember what program I used to create it. I was bored at work like 7 years ago, and used whatever crappy program was on the pc I was at. I added the copyright because I was going to use it for something, but never did.
Image

Here is my photochopped sig for the Guild Wars Guild.
Image
Image
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Postposted on Thu Dec 01, 2005 5:47 pm

to start this off here is a render i created using Bryce 5.
Image
there is only one light illuminating this scene (besides the sky) that is placed in the bottom of the tree. I also photoshopped it a bit mostly to bring out the highlights.

This is a image i modified in photoshop. The original can be seen here
Image
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Postposted on Thu Dec 01, 2005 6:10 pm

Heres my start. Mind you these are all about 4 years old.

Image
Image
Image
Image
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Postposted on Thu Dec 01, 2005 6:18 pm

Since 90 has moved his digital art to another thread, let's keep "digital art" to that thread and photography to this thread. Yes, I know that the boundaries between the two are not well-defined and quite fluid. My attempt at dividing the baby goes like this:

If it's clearly photography, it goes to the photography thread.

If it's clearly digital art (all pieces of the image are computer-generated), it goes to the digital art thread.

For those mixtures of photography and post-processing, if it still looks "real" it's photography. If it looks "generated", it's digital art. I know, I wasn't much help here.

Given the nature of these threads, I'm confident that posters will take the time and put their pics in the proper threads. Given phpBB's inability to reassign posts from one existing thread to another existing thread, any comments I make as a mod will be along the lines of "please repost in the proper thread and delete from the improper thread".

I'm posting this to both threads and stickying the digital art thread.

Any questions/comments/gripes/solutions for world peace, please PM me.
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Postposted on Thu Dec 01, 2005 8:43 pm

Damn, you people are gonna make me loose even more time and get back into 3D-stuff again. Long time since i did anything though. Was into the voting board in IRTC even.
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Postposted on Thu Dec 01, 2005 9:04 pm

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Postposted on Fri Dec 02, 2005 12:27 am

another render i did with bryce 5 (mostly just doing things in with the sky)
Image

and of course, a photochopped version. i actualy like this one better than the render.
[url=http://img213.imageshack.us/img213/650/paradoxdayrevisiteddb1286vn.jpg]Image
-=Click for full size=-[/url]

Edit: added a link to the full size image.
Last edited by 90º to Reality on Fri Dec 02, 2005 12:44 pm, edited 1 time in total.
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Postposted on Fri Dec 02, 2005 12:34 am

Do you have a 1600x1200 version of that photoshopped one? That would make an awesome background 8)
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Postposted on Fri Dec 02, 2005 12:34 am

Image
Put this together as a desktop to go with a LiteStep theme I was using. A pretty simple setup, really; did a little voodoo on a hollow cube in Blender (my 3D modeling software of choice) put it on a reflective plane, set up materials and lighting, and then rendered. Took a LONG time -- all that refraction hurts. Then did some light bloom effects and contrasts changes in Photoshop.
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Postposted on Fri Dec 02, 2005 6:17 am

Ok I've only had photoshop for about two weeks but I do have a couple of saves. The first one is my kids, I was just farting around. The second was from a tutorial I followed.

Image


Image
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Postposted on Fri Dec 02, 2005 7:16 am

Here is one I made a while back. :D

Image
-=- Click for 1600x1200 Version -=-
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Postposted on Fri Dec 02, 2005 12:12 pm

Usacomp2k3 wrote:Do you have a 1600x1200 version of that photoshopped one? That would make an awesome background 8)


unfortunatly the I've rendered most my scenes at is 1280x1024 (i only have a 17" monitor which that is the largest rez. :( ) The only image that is larger is a 10800x7200 render of the crystal tree scene which is currently only 48% complete.

ill toss up the 1280x1024 if that would be suiting as well as re render it at a larger size when my desktop is finished with its current project.
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Postposted on Sat Dec 03, 2005 2:58 am

90º to Reality wrote:
Usacomp2k3 wrote:Do you have a 1600x1200 version of that photoshopped one? That would make an awesome background 8)


unfortunatly the I've rendered most my scenes at is 1280x1024 (i only have a 17" monitor which that is the largest rez. :( ) The only image that is larger is a 10800x7200 render of the crystal tree scene which is currently only 48% complete.

ill toss up the 1280x1024 if that would be suiting as well as re render it at a larger size when my desktop is finished with its current project.

Don't waste too much time on it for me. Just curious. It wouldn't fit on my new monitor anyhow. Thanks though.
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Postposted on Sat Dec 10, 2005 2:43 pm

http://homepage.mac.com/tracybarnett/PhotoAlbum7.html

As the page says, they're just some things I made while messing with Photoshop. Nothing fancy, but kind of fun. 8)
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Postposted on Fri Dec 16, 2005 4:14 pm

got an insane question here.

but why cant jasc psp8 handle creating a new picture of 12,000 x 12,000 pixel size?

dont even ask about importing one into it! oh my... 512mb of ram dont
cut it... i wonder if adobe photo shop handles this better....

i mean seriously ppl, 12000x12000 shouldnt be THAT memory intensive!
Image
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Postposted on Fri Dec 16, 2005 4:53 pm

No, not at all. It's only 144,000,000 million pixels

At 8BPP: 1,152,000,000 bits/144,000,000 bytes
At 24BPP: 3,466,000,000 bits/432,000,000 bytes
At 32BPP: 4,608,000,000 bits/576,000,000 bytes

I can't understand why an OS would choke on this.

[/sarcasm]
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Postposted on Fri Dec 16, 2005 6:42 pm

Actualy this kinda plays into my current project. A scene i have created which several of my friends have said that they would like it as a poster. So in order to print at say 300dpi the image ends up being 10800x7200pixels for a 36"x24" poster.

The problem i think i will get owned on is there is a few things i need to do some touch ups to it with photoshop. Would I be better off cutting the image up into a few pieces and then stitching them back togethor once ive done what needs to be done, or just do it as a whole and be ever so patient with it?
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Postposted on Fri Dec 16, 2005 8:44 pm

Printing at 300dpi(or really ppi) is only required if you have small text that is gonna be viewed at something below an arms lengt or below 50cm.

If its poster-sized, its probably gonna have a much longer viewing-distance so 150ppi should be more than enough.
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Postposted on Fri Dec 16, 2005 10:11 pm

90º to Reality wrote:Actualy this kinda plays into my current project. A scene i have created which several of my friends have said that they would like it as a poster. So in order to print at say 300dpi the image ends up being 10800x7200pixels for a 36"x24" poster.

The problem i think i will get owned on is there is a few things i need to do some touch ups to it with photoshop. Would I be better off cutting the image up into a few pieces and then stitching them back togethor once ive done what needs to be done, or just do it as a whole and be ever so patient with it?


If an image that size works out to about 500-600MB then the only solution is to upgrade to a dual opty 280 with 4GB RAM and then it should handle it. (although you might need 8GB) :)
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Postposted on Sat Jan 21, 2006 7:37 am

A new background I made today, before even seeing this thread. Some images I found on the computer, and played with on Photoshop.

[No longer available]
Last edited by NeXus^ on Thu Apr 12, 2007 8:41 am, edited 2 times in total.
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Postposted on Tue Jan 24, 2006 4:08 am

Here's another one I put together from 2 photos, another wallpaper for anyone to use :)

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Postposted on Thu Jan 26, 2006 12:15 pm

nice. but concentrate on making more blackened background pix, those
are the only ones i use on my desktop... the others are too bright.
Image
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Postposted on Fri Jan 27, 2006 9:22 pm

thegleek wrote:nice. but concentrate on making more blackened background pix, those
are the only ones i use on my desktop... the others are too bright.


For gleek, and lovers of darker wallpapers, the (45%) darker images have been added, hope you like.
Last edited by NeXus^ on Tue Apr 04, 2006 4:39 am, edited 1 time in total.
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Postposted on Fri Jan 27, 2006 10:01 pm

Captain Ned wrote:No, not at all. It's only 144,000,000 million pixels

At 8BPP: 1,152,000,000 bits/144,000,000 bytes
At 24BPP: 3,466,000,000 bits/432,000,000 bytes
At 32BPP: 4,608,000,000 bits/576,000,000 bytes

I can't understand why an OS would choke on this.

[/sarcasm]


:lol:

When I work with pictures that size, my sig machine takes 5-10 minutes to do a resize or crop function in Photoshop 6. I definitely need more RAM.
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Postposted on Wed Feb 08, 2006 5:34 pm

Image

another render. more of a trial this one is with a larger render comming soon.
Would anyone make use of a render over 1600x 1400?

Edit: 8 hours later
Photochopped version soon to come.
Last edited by 90º to Reality on Thu Feb 09, 2006 11:18 am, edited 1 time in total.
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Postposted on Wed Feb 08, 2006 6:02 pm

my current wallpaper:

<a href="http://img435.imageshack.us/my.php?image=currentwallpapersmall9qd.jpg" target="_blank"><img src="http://img435.imageshack.us/img435/7403/currentwallpapersmall9qd.th.jpg" border="0"></a>

full 2560x960 desktop version is at http://mysticgd.com/thomas/wip/current_desktop.jpg (and lcd aspect ratio 2560x1024 ones can be found at http://mysticgd.com/thomas/slinkyspace or http://slinky.cs.uct.ac.za/tludwig if you happen to live in south africa :P)

also more "art" type stuff is available on my da page: http://lyc.deviantart.com

hope you like fractals ;)
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Postposted on Tue Feb 14, 2006 12:18 am

In my first MS Paint artwork since my parents first bought their 486/25SX I present to you this:

Image

A tribute to my undying love for my wife and son on Valentine's Day (which I made into a card for my wife). If any of you are interested in me doing family portraits for you please contact me and I will do my best to provide an accurate cost estimate. :lol:
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Postposted on Tue Mar 21, 2006 10:18 am

I have dug through every thing I have ever made and I could only find 3 thing that were ok to ut on TR...

oh well the first on is my sig lol good 'ole 5 min job.
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