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barbarax
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Building a system for rendering

Fri May 29, 2009 5:19 am

What kind of CPU will be better for rendering? I am an architecture student and looking to build up a machine for rendering. Im having a hard time deciding on a cpu. With programs like studio max, will a quad core with high multitasking abilities be better or should i go for higher megahertz's? Id love to go for the top of the range but the budget doesn't allow it. Also, will a quad-core be so much better than a dual-core? Please help.
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Last edited by barbarax on Sun May 31, 2009 2:15 am, edited 1 time in total.
 
Meadows
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Fri May 29, 2009 7:40 am

barbarax wrote:
What kind of CPU will be better for rendering? I am an architecture student and looking to build up a machine for rendering. Im having a hard time deciding on a cpu. With programs like studio max, will a quad core with high multitasking abilities be better or should i go for higher megahertz's? Id love to go for the top of the range but the budget doesn't allow it. Also, will a quad-core be so much better than a dual-core? Please help.

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just brew it!
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Re: Building a system for rendering

Fri May 29, 2009 9:28 am

(I've split this thread from here, changed the subject line, and moved it to the SBA forum.)

Whether higher clock speed or more cores will benefit you most depends on how well the application takes advantage of multi-threading. I haven't personally used 3DS Max; however, I do know that it has multi-threading capabilities. So the answer to the cores vs. GHz question really depends on how well Autocad has done their multi-threading support.

That said, in general, rendering tends to be one of the easier workloads to multi-thread. So unless Autocad has really botched things badly, quad core will probably be better, unless you are comparing it against a dual-core with a significantly higher clock speed.

Hopefully someone else who has first-hand 3DS Max experience will comment.
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firestorm02
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Re: Building a system for rendering

Fri May 29, 2009 10:33 am

just brew it! wrote:
...So unless Autocad has really botched things badly...

AutoCAD and 3DSmax have no relation to one another (From a code standpoint). 3DSmax will use as many cores are you can throw at it and eat just as much ram.

Post what your budget is so we can give you some HW suggestions.

BTW regardless of what hardware you buy, I would highly recommend running a 64bit setup. Even with a 3GB switch it just ain't enough.
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edh
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Re: Building a system for rendering

Fri May 29, 2009 10:51 am

3DSmax eats cores and drinks ram. Feed it all you can. If you must scrimp, scrimp on Ghz as opposed to memory or cores.
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Re: Building a system for rendering

Fri May 29, 2009 11:06 am

firestorm02 wrote:
just brew it! wrote:
...So unless Autocad has really botched things badly...

AutoCAD and 3DSmax have no relation to one another (From a code standpoint).

I actually meant to say AutoDesk (the company that makes AutoCAD and 3DS Max). Sorry for the confusion.
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Re: Building a system for rendering

Fri May 29, 2009 12:06 pm

Having used 3dsmax, as well as other 3d applications, on single, dual and quad core processors, I would definitely recommend going with a Quad core. It has felt like night and day for me, even from a dual core processor. And I agree with the comments above mine, saying that it will certainly eat whatever you feed it, in regards to processor and ram. I've also found that having a decent video card helps with the interface itself and will make you feel better whilst using the program when you are not rendering, but that's just my experience (not to mention, decent, in my case, meant an ATi 4670, so it really isn't all that powerful)
 
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Re: Building a system for rendering

Fri May 29, 2009 12:12 pm

The next answer we need from the OP is, are you buying a system or are you going to BUILD it? If you want to build it let us know and we can spec out parts. Give us your budget and country of location as well.
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Richie_G
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Re:

Fri May 29, 2009 3:36 pm

Edited to delete what I said, I had a brain fart!! :o
Last edited by Richie_G on Fri May 29, 2009 3:41 pm, edited 1 time in total.
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Re: Re:

Fri May 29, 2009 3:39 pm

Richie_G wrote:
Meadows wrote:
Holy inappropriate thread resurrection, Batman!


Could that possibly be a spelling mistake Meadows? Or perhaps a very abstract play on words (holy resurrection... hmm...)?

I'm not wholly convinced that 'holy' was your intended word. :o
I love it when people chime in with incorrect nitpicks. :roll:
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Re: Re:

Fri May 29, 2009 3:42 pm

mattsteg wrote:
Richie_G wrote:
Meadows wrote:
Holy inappropriate thread resurrection, Batman!


Could that possibly be a spelling mistake Meadows? Or perhaps a very abstract play on words (holy resurrection... hmm...)?

I'm not wholly convinced that 'holy' was your intended word. :o
I love it when people chime in with incorrect nitpicks. :roll:



Dammit I was too late! I blame the drink, obviously...

PS I've never chimed in like that before, but it looked like the master nit-picker had made a goof. Bah.
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Re: Building a system for rendering

Sat May 30, 2009 12:02 am

You guys either scared the OP from the thread or he can't even find it LOL :)
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Re: Building a system for rendering

Sat May 30, 2009 5:37 am

eric93se wrote:
You guys either scared the OP from the thread or he can't even find it LOL :)


Since he's a 1 post OP he may not even have been able to find the website again. :lol: :lol: :lol:

Too bad, I thought it was going to be an interesting build. Perhaps we should "give" the OP a budget and hypothetical spec it for him. From the tone of his OP and the tell-tale signs of his typing style I would say he's got a budget of, roughly, $1,134.86, give or take a $100... 8)
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edh
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Re: Building a system for rendering

Sat May 30, 2009 7:50 am

So, give him the Asus micro-ATX X58 mobo, the Ci7 920, the Xigmatek Dark Knight (or stick w/ the Intel retail version), 6x2GB OCZ Platinum DDR3 1600, an HD 4770 video card and a WD Caviar Black HDD. Add a ~500-watt Corsair power supply, an Antec case, a Samsung DVD/CD burner and he'd have one h-e-double-l of a good small system.

Considering his application, it would be nice to include one of the seriously-professional graphics cards from nVidia or ATI (as opposed to a gaming card), but they are all way over-budget. Regardless, he needs torque over horsepower and he gets that with the Core i7 and the memory.
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JustAnEngineer
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Re: Building a system for rendering

Sat May 30, 2009 8:00 am

edh wrote:
Regardless, he needs torque over horsepower and he gets that with the Core i7 and the memory.
I don't follow your analogy here, but it probably just extends the widespread misunderstanding of torque. What's the equivalent of gear ratio in your analogy? In the physical world, all that you need to get more torque to the drive wheels is to use a lower gear.
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Re: Building a system for rendering

Sat May 30, 2009 8:08 am

Lol edh. Anyway, if 3dsmax's multithreading is anything similar to blenders, it breaks down renders into many many parts for one frame. Each part can be separately rendered in it's own thread with only a slight delay at the start of each render. Basically you should be able to look at the overall performance of the chip and take it at face value without worrying about losses. If a quad core amounts to being more total power i'd go for it. I often wish i had a quad core. I can dream of seeing 4 sections render at once with each section at nearly the same speed as my current dual core. I will be going core i7 pretty soon :wink:

*also, you don't need a seriously professional graphics card. The most you'll get out of it is smoother shader views while editing, pretty useless for anything i've done.
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JustAnEngineer
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Re: Building a system for rendering

Sat May 30, 2009 8:13 am

Will you build a Core i7 now or go with a cheaper Core i5 option at the end of the year? Not knowing the budget or timetable allows all sorts of speculation.
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edh
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Re: Building a system for rendering

Sat May 30, 2009 10:37 am

JustAnEngineer wrote:
edh wrote:
Regardless, he needs torque over horsepower and he gets that with the Core i7 and the memory.
I don't follow your analogy here, but it probably just extends the widespread misunderstanding of torque. What's the equivalent of gear ratio in your analogy? In the physical world, all that you need to get more torque to the drive wheels is to use a lower gear.

Yeah, well, it's a very imperfect analogy ... sorry about that. AutoDesk products respond better to more cores (dual Xeon/Opteron over single, 4 cores over 2, hyper-threading over non-HT) than to speed, not that increased MHz isn't a boost, too. And, they'll use pretty much all available memory, the more the better.

Having built computers for engineers and architects who use AutoDesk products, my experience indicates that money is better spent on more cores, more memory and more speed, in that order, leaving additional graphics power (which makes all those rotatable 3D buildings look so pretty) for last. Drivers for nVidia's and ATI's professional graphics cards include optimizations for AutoDesk products (and many other graphics-intensive programs aimed at professionals) not found in their gaming card drivers.
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