Personal computing discussed
steelcity_ballin wrote:http://www.teamfortress.com/demomanupdate/index.htm#item_1
Bwahaha I can't wait. This is so awesome it hurts. Man I love this game, 2 years later with major content updates.
steelcity_ballin wrote:http://www.teamfortress.com/demomanupdate/index.htm#item_1
Bwahaha I can't wait. This is so awesome it hurts. Man I love this game, 2 years later with major content updates.
tanker27 wrote:steelcity_ballin wrote:http://www.teamfortress.com/demomanupdate/index.htm#item_1
Bwahaha I can't wait. This is so awesome it hurts. Man I love this game, 2 years later with major content updates.
Wait so the Demoman is Scottish and NOT Jamaican?!?! Who would've thunk it!
BWAHAHAHAHAAH
no51 wrote:I'm guessing you didn't watch the 'meet the demoman' video where he explicitly states that he is a scottish cyclops.
idchafee wrote:I just downloaded this from Steam yesterday. Sooo.....what is it?
Krogoth wrote:Worthless alternative weapons. I assume the shield eats up sticky launcher. Demo loses a lot of his punch without his sticky launcher. The melee weapon sounds like you have to do "head shots" to inflict criticals. The dodgy hitboxes at close range makes this prospect unlikely. The hitpoint penalty when equipped makes it less favorable. They don't even address "demo" weakness at close quarters. The other classes that "specialized" at melee still rape him.
ChronoReverse wrote:The sword has to go with the shield. With that, you get damage resistance to make up for the HP loss from the sword as well as a charging method that gives you higher speed than even a scout. Definitely a gimmick set but sounds like a blast to play with.
lordT wrote:TF2 has a sublime personality unlike any other. I can't count the number of times I've laughed at a character's lines. The spy's line on being jarated is pure comedy gold.
Krogoth wrote:Resistance only applies to fire and explosive damage. I assume the fire resistance was done to give the Demo a chance against Pyros. Explosive damage was done to help him wage his personal vendetta against the Soldier. He still Scout and Spy fodder though.
tanker27 wrote:a lot of the weapons seem useless at first but in the hands of the masses it turns into greatness. There is only one weapon/addon I would wish that it gets retooled and thats the snipers shield. Its suppose to be protection from backstabs. But let me tell you you I have "backstabbed" by a Spy from the side AND the front!
steelcity_ballin wrote:tanker27 wrote:a lot of the weapons seem useless at first but in the hands of the masses it turns into greatness. There is only one weapon/addon I would wish that it gets retooled and thats the snipers shield. Its suppose to be protection from backstabs. But let me tell you you I have "backstabbed" by a Spy from the side AND the front!
I can't tell you how many times I backstabbed someone last night only to have them turn around and melee my face. They really need to fix the hitbox and detection on stabbing, it's waaaaay off.
The direct hit looks cool, is it an unlockable or do we just get it?
steelcity_ballin wrote:So apparently I read this stuff all wrong, that the demoman and soldier both get their respective weapons regardless, but that whomever wins the war will be granted a special unlock not yet mentioned. Makes sense - why would they make content and spend time and money not to release it?
I wish more people played payload race modes, I can't seem to find crowded servers - It's lots of fun playing offense and defense at once.
steelcity_ballin wrote:Chargin targe + eyelander = lots of fun. People are already bitching about how OP it is but it basically makes your really deadly against fire/blast but really open to anything else. The charge has to be completely powered up to use, and then the run has to be full speed to take a head. Either way, it's really fun.