Games under Windows XP 64Bit Edition !!

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Games under Windows XP 64Bit Edition !!

Postposted on Mon Aug 13, 2007 3:01 pm

Do all/some/none work ??!!!

thnx
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Postposted on Mon Aug 13, 2007 3:53 pm

The only game that's given me problems in xp64 was Raven Shield. One of the patches used a 16 bit installer or something and it wouldn't run.
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Postposted on Mon Aug 13, 2007 4:07 pm

no problems here with bf2, bf 2142, swat 4, and solitaire :lol:
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Postposted on Mon Aug 13, 2007 4:24 pm

zbtbabyfactory wrote:no problems here with bf2, bf 2142, swat 4, and solitaire :lol:


I feel much better now since you mentioned that solitaire is working fine !!! how bout the DirectX10 version soliatire ?! lol

Well that's great !! now another question ... do you have an idea if graphics programs such as Photoshop/Premeire and some 3D rendering program take advantage of that 64bit ?! because this is the main reason of installing Winxp64 and still being able to play games smoothly without any problems.

thnx
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Postposted on Mon Aug 13, 2007 5:14 pm

i never had any problems.
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Postposted on Mon Aug 13, 2007 5:22 pm

leefuji wrote:
zbtbabyfactory wrote:no problems here with bf2, bf 2142, swat 4, and solitaire :lol:


I feel much better now since you mentioned that solitaire is working fine !!! how bout the DirectX10 version soliatire ?! lol

Well that's great !! now another question ... do you have an idea if graphics programs such as Photoshop/Premeire and some 3D rendering program take advantage of that 64bit ?! because this is the main reason of installing Winxp64 and still being able to play games smoothly without any problems.

thnx


Only if the program was 64bit. I can only see them gaining any advantage if you had XP64 and 4GB or more ram currently with those programs being 32bit.
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Postposted on Mon Aug 13, 2007 5:39 pm

Kevin wrote:The only game that's given me problems in xp64 was Raven Shield. One of the patches used a 16 bit installer or something and it wouldn't run.


well that's still not bad at all if its just a patch !!! seems that lots of users do have it and arent experiencing any major problems with games , so I think i'm going for it .
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Postposted on Mon Aug 13, 2007 5:45 pm

I run the following in Vista64 bit and SLI with no issues at 1920x1200

HL, HL2, HL2e1, Lost Coast
Prey
Oblivion
F.E.A.R. and F.E.A.R. ExPt
S.T.A.L.K.E.R. SoC
Quake 4
FarCry64
MS-FSX (in DX10)
Lost Planet (in DX10)

In XP64, you would want to run more than 2 GB of RAM, and may run into the 2GB address space issue without the KB929777 patch.
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Postposted on Mon Aug 13, 2007 6:30 pm

cooooool !!!
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Postposted on Mon Aug 13, 2007 6:56 pm

I have most of the games on the above list and they all work fine. STALKER works better in a 64-bit environment too. 64-bit has never failed me in a game so far.
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Postposted on Mon Aug 13, 2007 7:15 pm

Any application that does not depend on legacy 16-bit code should work fine under x86-64.
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Postposted on Tue Aug 14, 2007 9:29 pm

Justice wrote:Only if the program was 64bit. I can only see them gaining any advantage if you had XP64 and 4GB or more ram currently with those programs being 32bit.
Yeah. Photoshop since CS2 (and I believe recent versions of Premier also) is Large Address Aware, so it can offer more VAS under x64. Though with Photoshop's crazy homemade VMM, who knows how much good it actually does. The PS dev lead said (after XP x64 debuted) they had no immediate plans for a 64bit PS because it offered "no compelling benefits" which sounds rather bogus to me (the extra XMM registers would be a boon for filters at the very least). I suspect they're waiting on Apple to get their 64bit story straight before making the leap for both platforms simultaneously.

Adobe's site has kb articles about the benefits of running PS under x64, but they were written by someone who didn't have a clear understanding of the topic (or at least the distinction between virtual and physical memory) so beyond confirming PS can go past 31 bits I wouldn't put too much stock in them.
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Postposted on Wed Aug 15, 2007 12:01 am

UberGerbil wrote:
Justice wrote:Only if the program was 64bit. I can only see them gaining any advantage if you had XP64 and 4GB or more ram currently with those programs being 32bit.
Yeah. Photoshop since CS2 (and I believe recent versions of Premier also) is Large Address Aware, so it can offer more VAS under x64. Though with Photoshop's crazy homemade VMM, who knows how much good it actually does. The PS dev lead said (after XP x64 debuted) they had no immediate plans for a 64bit PS because it offered "no compelling benefits" which sounds rather bogus to me (the extra XMM registers would be a boon for filters at the very least). I suspect they're waiting on Apple to get their 64bit story straight before making the leap for both platforms simultaneously.

Adobe's site has kb articles about the benefits of running PS under x64, but they were written by someone who didn't have a clear understanding of the topic (or at least the distinction between virtual and physical memory) so beyond confirming PS can go past 31 bits I wouldn't put too much stock in them.

Aren't all IntelMacs 64-bit? Even the mini's?
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Postposted on Wed Aug 15, 2007 5:45 am

I've also seen an issue with Madden (both 07 and 08) and my Logitech gamepad in xp64. As my defense is lining up, if I press button 8 the game will crash to the desktop. Happens all the time but never in 32bit XP.
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Postposted on Wed Aug 15, 2007 5:51 am

Usacomp2k3 wrote:
UberGerbil wrote:I suspect they're waiting on Apple to get their 64bit story straight before making the leap for both platforms simultaneously.

Aren't all IntelMacs 64-bit? Even the mini's?
Not with the first ones, which feature Core (1) Duo, aka the Yonah. Besides OS X before Leopard is not fully 64-bit.
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Postposted on Wed Aug 15, 2007 7:27 am

So far, the only games I've tried under Vista x64 are Lord of the Rings Online (that's been taking up most of my time even before I installed Vista) and the Overlord demo.

There was a missing file in the Overlord demo which I had to find and download but it worked fine after that. LOTRO works but only after you turn UAC off.
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