40 Comments(s). 1 Pages(s). Showing page 1. [ 1 ]

   #40. Posted at 10:55 AM on Sep 19th 2008 Edit   Reply

at least initially "vista only", enough said
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   #39. Posted at 11:52 PM on Sep 17th 2008 Edit   Reply

I remember "nvidia 3d glasses" in the late Win2k days....
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   #38. Posted at 11:36 PM on Sep 17th 2008 Edit   Reply

Is this thing gonna kill IMAX ?
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   #37. Posted at 11:19 PM on Sep 17th 2008, Edited at 11:33 PM on Sep 17th 2008 Edit   Reply

I played some CoD4 at PAX this year with some type of 3D glasses and was really impressed. These were the screen encased glasses though and did not require some fancy monitor. The 3D effect was amazing. However this tech still did not stop the headache that came after about 5 mins. They still have not managed to fix this issue. 15 years ago I was a game tester and used a 3D headset (that encased your entire head) to play Doom the same headache was there. I really remember Descent because it was so amazing with this headset, just like the first time I played GLQuake with a Voodoo 1. Blown away was all I could think of at the time.

I wonder if the special monitor and glasses fixes the headache issue. Anyhow on a tech note. I really don't see this taking off unless every monitor was a 120Hz display. As everyone knows, specialized hardware for a small percentage of games never works out.
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   #1. Posted at 02:23 PM on Sep 17th 2008 Edit   Reply

I'd be surprised if this worked as it should. I imagine the engine must support this sort of thing - for the real, really correct effect, you need 2 camera positions (think of an FPS example), one for each eye, close to each other.
This will allow the 3D twin frames to differ greatly if an object is close to "your eyes", forcing you to aim them close to see it in focus - while distant mountains remain largely unaffected by the minor camera position difference.
Unless nVidia's drivers can tinker with the game engines themselves, I doubt they can enforce two camera positions instead of the standard one.

Footnote: if it's anything like nVidia, their 3D glasses will NOT be red OR blue. ;)
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   #27. Posted at 05:15 PM on Sep 17th 2008 Edit   Reply

Really the coolest part about this article was learning that there is someone called Andrew Fear living in this world. That has got to be one of the most badass last names you can have.
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   #23. Posted at 04:13 PM on Sep 17th 2008 Edit   Reply

Any fast paced game and I'm going to be sick as a dog.

That said, this'll have to come to consoles to take off, IMHO. Too bad the xbox uses an ATI processor.
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   #33. Posted at 09:12 PM on Sep 17th 2008 Edit   Reply

I thought I read about a product exacting like this already existing some 5 years ago. Must search for link...
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   #7. Posted at 02:57 PM on Sep 17th 2008 Edit   Reply

and their built-in batteries should last about 40 hours per charge. From Fear's description, it sounds like the glasses will have shutters to shield each eye from even or odd frames.


Er, mechanical shutters? Oh yeah. This baby will make the Virtual Boy look like the model of perfection...
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   #26. Posted at 04:40 PM on Sep 17th 2008 Edit   Reply

Yep, I saw this kind of stuff demoed at a gaming convention about 10 years ago when Descent was still all the rage.
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   #3. Posted at 02:38 PM on Sep 17th 2008 Edit   Reply

I'm trying to imagine how a deliberately unrealistic game like TF2 might appear through something like this and am now at risk of flushing my sinuses out with coffee.
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   #22. Posted at 03:52 PM on Sep 17th 2008 Edit   Reply

The technology hinges on displays with fast refresh rates (think 120Hz), though, so don't expect to get a stellar experience on your five-year-old Acer monitor.

I should think a five year old Acer monitor (CRT, presumably) would handle it better than an LCD. CRTs don't have lag, you see.
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   #21. Posted at 03:42 PM on Sep 17th 2008, Edited at 03:46 PM on Sep 17th 2008 Edit   Reply

I had their last implementation about 8 years ago and played some Counterstrike with it. The effect was amazing, especially when looking out of a window in the game. The drivers a pretty unstable tho, the dynamic depth adjustment was awful and the shutters didn't shut very well so bright parts of a frame for one eye were visible with the other eye. If they made better drivers and shutters that would shut shutter I would love to try the glasses again. Oh yeah, playing Decent with these was nothing short of mind boggling and butt jiggling.
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   #20. Posted at 03:23 PM on Sep 17th 2008 Edit   Reply

How will this work with LCDs?

It seems to me that using this: http://www.emagin.com/

Would yield the best results.
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   #18. Posted at 03:18 PM on Sep 17th 2008 Edit   Reply

Let the headaches ensue.
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   #4. Posted at 02:51 PM on Sep 17th 2008 Edit   Reply

How will this work with pr0n?
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   #15. Posted at 03:06 PM on Sep 17th 2008 Edit   Reply

I still have a few pair of the older LCD shutter glasses. NV has locked out their use on non-CRTs and they never were all that wonderful (the LCD in the glasses doesn't get very dark, and so anything very bright on screen shows ghost doubles.

If you have no new tech to sell, re-sell old tech in new boxes.
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   #6. Posted at 02:55 PM on Sep 17th 2008 Edit   Reply

isn't this the same 3d glasses tech that nvidia had in the TNT generation?
it didn't work then, why do they thing it will work now?
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