22 Comments(s). 1 Pages(s). Showing page 1. [ 1 ]

   #22. Posted at 11:55 AM on Dec 2nd 2008, Edited at 11:57 AM on Dec 2nd 2008 Edit   Reply

They very well may. The time may be right for a movement to multi-OS game dev. Apple is now entirely Nvidiaized iirc and Ubuntu seems to be becoming more and more common, even if only as secondary installs and what not. And of course their's the non-PC gaming world.

I really look forward to the day I can "apt-get" a game via steam or something from a dev/pub's repo and just buy a key from their website to play.

This was meant to be a reply. Edited.
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   #4. Posted at 07:11 AM on Dec 1st 2008, Edited at 07:11 AM on Dec 1st 2008 Edit   Reply

#2, Nobody has the balls to release multiplatform because they are all sucked into DirectX.

They have to break out of the DirectX fiasco before we see more stuff go multiplatform.
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   #7. Posted at 08:33 AM on Dec 1st 2008, Edited at 08:34 AM on Dec 1st 2008 Edit   Reply

I'm sure the extra four sales from that platform will help.
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   #17. Posted at 06:06 PM on Dec 1st 2008 Edit   Reply

So is this going to be a native port, ie. the Source Engine will have an OpenGL render path in addition to the multiple DirectX paths that currently exist? Or is it going to be some type of Wine port?

I thought Codeweavers was receiving support from Valve to get Steam and Source games working in OS X under CrossOver Mac. With Codeweavers demoing their own wrapper for their Chromium port of Google Chrome to OS X and Linux, maybe Codeweavers is going to be tasked with wrapping Valve games? Might start a Wrapper Wars with Transgaming and Cider.
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   #5. Posted at 07:42 AM on Dec 1st 2008 Edit   Reply

While the evidence is pretty thin, Phoronix has been onto this for a while, and they nailed AMD opening specs several months early. I don't think this is the hard evidence it's implied to be, as the libs very easily could be for a dedicated server, and Gabe Newell FREAKING HATES anything that isn't MS-made (legacy of his time there I suppose).

A little less circumstantial is Postal 3. Running With Scissors has unequivocally stated that Postal 3 will have a native Linux client, and has also confirmed that Postal 3 uses both the Source engine and the Steam service. That's a pretty solid clue IMO.

The evidence while thin is slowly piling up. I very strongly hope it's true, as Steam+Source native on Linux would open up a LOT of titles.
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   #11. Posted at 12:08 PM on Dec 1st 2008 Edit   Reply

could be part of the render farm.
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   #3. Posted at 06:50 AM on Dec 1st 2008 Edit   Reply

I hope they do it, if only for the geek points.
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   #1. Posted at 06:09 AM on Dec 1st 2008 Edit   Reply

Funny, the discussion forum on that topic on phoronix suggest more of a server side client.
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22 Comments(s). 1 Pages(s). Showing page 1. [ 1 ]
 
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