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designerfx |
#2, Nobody has the balls to release multiplatform because they are all sucked into DirectX.
They have to break out of the DirectX fiasco before we see more stuff go multiplatform. |
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ltcommander.data |
So is this going to be a native port, ie. the Source Engine will have an OpenGL render path in addition to the multiple DirectX paths that currently exist? Or is it going to be some type of Wine port?
I thought Codeweavers was receiving support from Valve to get Steam and Source games working in OS X under CrossOver Mac. With Codeweavers demoing their own wrapper for their Chromium port of Google Chrome to OS X and Linux, maybe Codeweavers is going to be tasked with wrapping Valve games? Might start a Wrapper Wars with Transgaming and Cider. |
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Forge |
While the evidence is pretty thin, Phoronix has been onto this for a while, and they nailed AMD opening specs several months early. I don't think this is the hard evidence it's implied to be, as the libs very easily could be for a dedicated server, and Gabe Newell FREAKING HATES anything that isn't MS-made (legacy of his time there I suppose).
A little less circumstantial is Postal 3. Running With Scissors has unequivocally stated that Postal 3 will have a native Linux client, and has also confirmed that Postal 3 uses both the Source engine and the Steam service. That's a pretty solid clue IMO. The evidence while thin is slowly piling up. I very strongly hope it's true, as Steam+Source native on Linux would open up a LOT of titles. |
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Anonymous Coward |
I hope they do it, if only for the geek points.
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no51 |
Funny, the discussion forum on that topic on phoronix suggest more of a server side client.
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Jazztags: (they MUST be closed) r{ red }r g{ green }g /[ italic ]/ *[ bold ]* _[ underline ]_ -[ |
I really look forward to the day I can "apt-get" a game via steam or something from a dev/pub's repo and just buy a key from their website to play.
This was meant to be a reply. Edited.