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Anonymous Gerbil |
heh. That's only the game logic source, it's not the engine source.
ID has been releasing the game source for the .dll's/vm's (etc) since Quake came out. |
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Veritas |
Oops..I gave the wrong link...sorry.
I knew the source was out there somewhere cause I have it on my computer. Thanks for the correct link AG #27! /me starts day dreaming.... I downloaded it because I thought I might write a mod of my own. I just don't have time. I know some great graphics artists who could make skins for it too...man i wish i had time to write it. My boss and a couple other guys I work with own this site: http://www.7deadlysims.com (free plug for them!) Most of the skins there are authored by them. |
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Anonymous Gerbil |
Hey -
If anyone cares, I just checked the FTP site listed on the HTTP page mentioned by Veritas. The FTP URL is "ftp://ftp.idsoftware.com/idstuff/quake3/source/" and it contains the following files: Q3A_TA_GameSource_127.exe Q3A_ToolSource.exe Q3AGameSource_117.exe So... the source files for Q3A *AND* Q3A:TA are there. Obviously, the game isn't very playable (if at all) without the textures, models, skins, music, etc..... or is it?? |
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Anonymous Gerbil |
Just because one person doesn't want it doesn't mean that 1,000's of others aren't getting ripped off by it. "I don't want it therefore no one else should care about it." Yeah right. Its the principle behind it. They're charging for things that other developers give away for free. Carmack must have repairs to make on all his expensive cars or something...
BTW, the Team Arena source isnt at that page at all. Has the 1.17 Quake3 source...thats about it. Bitboys still suck too. -FarENheiT |
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Veritas |
Actually, Team Arena can be had for free if you can compile it. The source code for it is at this link:
http://www.idsoftware.com/archives/quake3arc.html All you need is Visual C++ 5.0 or higher. Or you can just find someone to compile it for you. |
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Forge |
The Carmack and Romero banging egos together did cause the split of ID, yes.
But what has Romero done lately? Daika-crap-pile-tana, anyone? 'Oh, no! I got killed by the frog AGAIN!' Bah! i don't have TA, though, and I don't really feel the great desire to have it, so I don't know why everyone is b!tching that it costs 30$. |
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Anonymous Gerbil |
Screw Bitboys.
Screw Carmack too. Quake3 is pure crap. Plays like a$$ over the internet. If he was such a programming guru, modem players would be able to play the game too. He could stand to learn something from Valve (makers of Half-Life and the mmmm, yummy netcode). Moreover, he's charging $30 for a half-ass "expansion" (team arena) when other games include the same features for FREE. Did I mention that Bitboys suck? -FarENheiT |
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Anonymous Gerbil |
Originally Posted by dissonance
Media? Sensationalize for consumption? Of course... that is all media except for TR ;) |
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Veritas |
Obviously he gave Dissonnance the time of day.
Not that I actually know Carmack, like some people here apparently do. But I tend to give people that are in the headlines alot the benefit of the doubt until I have met them. Mostly cause the media tends to sensationalize things for our consumption. |
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Anonymous Gerbil |
Originally Posted by Metaxas
>>The Carmack is god. I\'m sure he can handle debunking the Bitboys during the few hours of the day where he isn\'t creating the greatest game that ever will be.<< Oh please, Carmack is just another poop clod floating around in the toilet bowl of the universe, same as everyone else. So he made some videogames...big freakin deal...what\'s he want a choclate chip cookie? You think that rich snob would give ANY of us the time of day...I SERIOUSLY doubt it. I hate people like Carmack, just cause he can push some buttons everybody is ready to plant some big ole wet ones square on da ass. Spare me. And as for BitBoys goes, well, one word comes to my mind.....homo. :-) |
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Anonymous Gerbil |
TYPO:
You misspelled SHItboys... |
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Anonymous Gerbil |
Originally Posted by SuperRob
\"John Carmack is a VERY cool man ...\" Funny, I\'d heard the EXACT opposite. Carmack is an egotistical jerk, power-tripping on the fact that all these little nerds in the world think that HE is God, when in fact, MANY people\'s work went into the creation of id. The clash of ego\'s between \"The Carmack\" and Romero is what eventually led to the split. That said, I think that the only real reason why Carmack is idolized is that he is LIVING the geek dream, and created some of the most groundbreaking work in gaming EVER. He could have made the same strides in any other field, and we wouldn\'t give a shit. He\'s a geek, and that\'s the only reason we think he\'s \"cool.\" |
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Anonymous Gerbil |
haha! id.com is Intrinsic Development, check it out, it's weird. Seems to be targeting nerds who like beer and naked women, hope they deliver better than Bitboys!
-GroundZero |
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Anonymous Gerbil |
Backup for previous comment:
"Bone: In the heyday when Quake was about to be released id had a strong presence on the net with informative .plan files, and romero would actually appear on the undernet sometimes to brave the IRC nightmare to answer questions and just be involved. It seems that id has closed up since then and not been as involved with communicating with their end-users. Some of the people complain that id has stopped being interested in getting the community *involved* with the process of software development. They feel left out. I have not felt this personally, since I was part of the beta program for QW, but I was in the extreme minority. Is this lack of info simply because you are too busy with Quake II or is it a reaction to the fact that the main ego at id (Romero) had left and there simply wasn't a spokesperson left? John Carmack: Romero was going on IRC when he should have been working, from my point of view. I listen a lot to the user community, but I make no apologies for prioritizing heavily. A suggestion or opinion from Blue, Scary, Disruptor, or one of the many people that publicly devote much time and effort to the quake community gets orders of magnitude more weight than Joe Random User's one-liner on IRC. I get about 50 emails a day, which chews up quite a bit of time that could be used for programming. I'm not willing to sacrifice any more of my time to be active on newsgroups or IRC. BTW, I rejected two other interviews today." - http://www.bluesnews.com/articles/carmackinterview.html "John Carmack IRC Appearance? No. The apparent John Carmack appearance on EFnet #quakeed described here this morning turned out, in fact, to be a spoof. From his reaction to my question, it sounds like future visits to IRC by John Carmack are to be viewed with serious skepticsm: Nope, wasn't me. I have never typed a character on IRC in my life." http://www.bluesnews.com/archives/july97-1.html "Carmack, John:: (programmer at id software) finger co-founder and lead programmer of id software. Carmack drives fast cars and writes faster game engines. he gave away one of his many ferrari's away (to thresh) in the red annihilation tournament. Carmack is a programming genius, and has written the quake, doom, and wolfenstein 3d engines. he is working on a future 3d engine codenamed trinity. never goes on irc. see interviews" - http://www.planetquake.com/qe/who/whoid.htm Bon Apetite :) |
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Anonymous Gerbil |
to T.J.:
I'm sorry but I'm going to have to doubt your story... first of all, it's idsoftware.com, not id.com and second of all, Carmack greatly opposes IRC (I vaguely recall him stating he had never been on IRC). It's supposedly part of the reason for some of the heat between Romero and ID. There were only a handful of ID employees I saw on IRC regularly, Romero and Tokay were the ones that come immediately to mind... |
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Anonymous Gerbil |
Similar to tile based rendering, but the tile is the size of the entire frame buffer (including zbuffer, not just 32x16 or whatever for a tile.
Same idea, more cache. If they can get it clocked higher than the Kyro it could be reasonably fast. Oh, and they have to release it, too. :) |
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BooTs |
Dissonance.. sounds like what Rendition was doing with that Socket X stuff before they kinda.. went away.. :\
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Anonymous Gerbil |
dissonance....
>Excuse me while I go enjoy some shimp poppers >and 'extreme' fajitas. You forgot the pizza shooters :-) |
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Anonymous Gerbil |
Hey, I wonder if any of the dudes at BitBoys are related to John Romero of Ion Storm, eh?
Although one must admit...while a crappy product, Ion storm actually managed to RELEASE Daikatana.... |
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Anonymous Gerbil |
Originally Posted by dissonance
As i recall XBA had nothing to do with tile rendering but was all about putting ram directly onto the chip in some fashion. If i remember the hype correctly there was supposed to be something like 2 or 8 megs of embedded dram directly on the chip, apparently that would fix bandwidth limitations. In any case it just sounds like another gratuitous use of the word extreme to me... even more extreme cuz they left out the e! Excuse me while I go enjoy some shimp poppers and \'extreme\' fajitas. |
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Anonymous Gerbil |
John Carmack is a VERY cool man, which was perfectly illustrated by the days after the announcement that Doom (the original) was delayed with its date set in stone to December 10th (if my memory serves me well), 1993. This was announced in September-ish, which naturally brought a lot of moaning in the fandom fields. This was on IRC back in the days when there was only 4,000 or even less people even bothering to waste their time on a chat area like that.
This was even before the SPISPOPD joke, ("Smashing Pumpkins Into Small Piles of Putrid Debris") which was a classic on its own right. So while the #doom channel was doing a fine job illustrating the behavior of the population when told that there are no more twinkies for a few months, I decided that, "HEY! @id.com is active! Why not e-mail Mr. Carmack himself, and get him to answer a few questions from the crying masses?" So off I went, firing an e-mail to ID.com, I recall e-mailing Carmack, and Jay Wilber (if I remember his name correctly, this is all written from memory, forgive me.) VERY quickly, Carmack went, "sure! But I don't have an IRC client here..." That would stop any lesser men (yeah right...) but I came up with the brilliant solution: I would give him access to my RIT (www.rit.edu) UNIX account which was actually an ULTRIX64 account (that's nasty...) running on KSH (or was it CSH) shell. All he had to do was use the IRC client on my account and answer all questions that the crowd would answer. Granted, this behavior would have caused me to lose my UNIX account, and get kicked out of college for a semester for a good measure, but that's nothing compared to a DOOM worship fest?! Well, it wasn't exactly worship, some suspected that it was a fraud, but hey, I did check, and sure enough, the connection was coming from @id.com (one of the computers on that domain). It was wonderful success, and ever since, I have given ID my full respect for their wonderful PR philosophy with the fans. -T.J. (zelpheri@hotmail.com) |
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Anonymous Gerbil |
The closest you'll get to Glaze3D is going to Dunkin' Donuts and buying a Glazed donut, or frosted if they're out of those.
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Anonymous Gerbil |
Please leave Johnny alone - he needs to code. I on the other hand need to install Win95 over <gasp> win 2000 to run FOXPRO..
Sucks.. |
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Anonymous Gerbil |
All you ATI fanboys are going to be sorry when the Glaze3D come's to getcha.
(...?) |
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Anonymous Gerbil |
Originally Posted by FoolGuy
\"XBA\"??? Sounds like it\'s probably a fancy name for \"Tile Based Rendering\" Camarack ever been impressed by TBR, ala Kyro?? |
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Anonymous Gerbil |
Originally Posted by SuperRob
BitBoys Oy: Purveyors of Lies, and Damned Lies. Read that \"quote\" again, but without the additions. \"... Carmack has seen it. id is behind ...\" Correct me if I\'m wrong, but that quote says exactly DICK. That could have been a quote pulled out of ANY conversation about technology. Hell, it could have been said YEARS ago about multi-texturing, and if MT is in the XBA architecture, it\'s a valid quote. BitBoys suck. Even if they were to finally get the hardware out the door, and it was indeed the best thing since sliced bread, I\'d stick with NVIDIA purely out of spite. |
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Anonymous Gerbil |
The Carmack is god. I'm sure he can handle debunking the Bitboys during the few hours of the day where he isn't creating the greatest game that ever will be.
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Anonymous Gerbil |
Anyone else impressed that he got a personal reply from Carmack so soon? Anyone a little ticked that answering that question may have added to the time we have to wait for Doom 3? Leave the man alone so he can code, people!
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Anonymous Gerbil |
Bitboys=LAME
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Jazztags: (they MUST be closed) r{ red }r g{ green }g /[ italic ]/ *[ bold ]* _[ underline ]_ -[ |
ZBA (Ztream Bandwith Arbiter) architecture. Our chip consists of 1500 transistors etched on paper (0.001 micron process) and
coupled to embedded polymer memory (1000 Terabyte) using the latest POP (Polymer On Paper) process.
Our simulations shows the bandwidth to be in excess of 20+ TB/s (terabytes/s) which is 1000 times
greater than our closest competitor the Bitboys. In order to keep the pipelines fed our FTL (Faster Than Light) triangle engine outputs
20 trillion polys/s with time to spare (FTL effect). Unfortunately we don't have working silicon er. .. paper
in house yet, but we are aiming at Q4 02 after which we are ramping up to full production Q1 03. Unfortunately our CEO Mr Shy Bit is not longer with us so we had to close down our American headquaters this could mean a slight delay but we are confidant as our techniques are unsurpassed even next century. On an other note
are our drivers fully compliant with the new IOP (Ink On Paper) standard (later to be integrated on the paper chip).
Be seeing you in the big way.