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FireGryphon |
I really don't care if a card can run this useless program properly or not.
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anand |
So am I a technoplebe for thinking the "defective" X1900 image actually looks better?
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fyo |
AA doesn't explain the bushes that are COMPLETELY missing. There are also some shadows missing the ATI shot (check out the barrel on the right, for example).
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blitzy |
I would only care if there was a large difference in performance, otherwise no big deal. Probably just a bug they havent got around to ironing out.
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SuperSpy |
Yeah, bring on the mathmatical diff screenies... I always enjoyed those on the anti-aliasing tests... why not on the image quality test?
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Stefan |
Seems like it's time again to compare output as delivered by ATI/Nvidia to that delivered by the MS reference renderer. This technique has already proven useful in the past.
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derFunkenstein |
I couldn't tell there was anythign wrong until I looked at the 7800 version and saw the difference. That said, new cards + ATi drivers = bugs.
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Fighterpilot |
How about a performance comparison chart showing the 3DMark05
results with the GTX and XTX....Its the benchmark the majority of TR members are familiar with and would have been interesting to see along with the 06 results. Just checked out the 2 screenshots on the TR frontpage links......oh the horror.... |
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Krogoth |
Why would anyone with a working brain give a crap?
X1900XT is just new and ATI driver developers barely had any time to refine its drivers. |
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Klopsik206 |
Bah... Can't see any dithering...
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just brew it! |
How important this is really depends on whether the buggy pixel shader compilation is in a benchmark-specific optimization, or the generic pixel shader support. If it's a problem with an optimization that is specific to 3DM06, then no biggie. But if it is a problem with the generic pixel shader handling, then any games which use this type of pixel shader could also be affected.
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MorgZ |
Even when i view the X1800 image it seems that the picture is a lower quality as well, some shadows / detail are missing when compared to the nVidia screenshot which looks better.
Anyone else notice this? Does this mean the nVidia card is processing more things as the ATi is removing detail? |
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wierdo |
If this is limited to synthetic software then it's not an issue since those I skip over :P The only concern I have, though, is that if synthetic offers some glimpe into future games supposedly, then this may affect future games if ignored, eh?
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Hanners |
Any chance you can try taking a screenshot using a Radeon X1600 or X1300 for comparison, as these two parts also support Fetch4 and DF24?
Hanners Elite Bastards |
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Jazztags: (they MUST be closed) r{ red }r g{ green }g /[ italic ]/ *[ bold ]* _[ underline ]_ -[ |
Look at the screenshots from this review at Firingsquad.
http://www.firingsquad.com/hardware/ati_super_aa_vs_nvidia_sli_aa/p...
Here is the NVIDIA shot
http://www.firingsquad.com/media/article_image.asp?fs_article_id=17...
Here is the ATI shot
http://www.firingsquad.com/media/article_image.asp?fs_article_id=17...
In the ATI shot there are bushes, branches and other things missing. Rage3D ran into the same problem but could not find out why it happens other than HL2 is running at a lower detail setting. This may be on Valve's end. Can anyone else confirm this or shed some light on it?
Seems to make HL2 benchmarks as uneven.