13 Comments(s). 1 Pages(s). Showing page 1. [ 1 ]

   #13. Posted at 08:58 AM on Mar 22nd 2006 Edit   Reply

I just see this complcating the development of games. You have to design a game around a standard single processor PC with DX9 at best AND a multiprocessor/thread system with a FizzX engine. But I'm sure a few compiler switches is all it takes.
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   #9. Posted at 01:27 PM on Mar 21st 2006 Edit   Reply

This might be what's needed for Ageia to get their PPU off the ground; it'd certainly make porting PS3 titles easier.
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   #11. Posted at 02:08 PM on Mar 21st 2006 Edit   Reply

It seems to me that the spin-free take on this story is that the PS3 will now be able to have some amount of physics that is greater than 0.

That is, if the only way to do physics on a Cell is to use the lone general purpose core, then physics isn't going to be done, because that poor, lonely general purpose core has to do tons of other work. If physics can't be offloaded to the SPEs (or whatever we're calling them today), then there just won't be any physics, period.

So whoopie -- we will now have >0 physics on the PS3. Beyond that, who knows what this means.
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   #2. Posted at 11:49 AM on Mar 21st 2006 Edit   Reply

Console marketing rocks. Compared to a PS3/Xbox360 a quad sli system with quad conroe cores are no match at all for the consoles. So ye..."mindblowing"...maybe compared to a PS2.

Also funny thing, v2.4 SDK...still no product, still no game...I can see stocks falling.
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   #1. Posted at 11:32 AM on Mar 21st 2006 Edit   Reply

We need a cell phone optimized physics engine. Just because.
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13 Comments(s). 1 Pages(s). Showing page 1. [ 1 ]
 
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