No physics API in the works, says Microsoft
A job posting spotted on Microsoft's
website last month suggested that the company had a "Direct Physics"
application programming interface in the works. However, Microsoft's
Windows Gaming Business Director Rich Wickham has denied the
rumor in an interview with Maximum PC:
The September issue of the magazine reports that when braced on the
matter Wickham noted he wrote the ad almost a year ago, and Microsoft
has "no plans for a physics API", but rather are merely trying to "be on
top of the situation" in an up-and-coming area of gaming interest.
That statement makes sense, but Microsoft's own job posting still
a "growing team responsible for developing Direct Physics"
as well as "simulation and collision algorithms ... that are optimized
for the GPU." Perhaps Microsoft simply changed its plans since the
posting was put up last August. Beyond3D says Direct3D 10 will
bring extra support for general purpose computations on GPUs, and both
ATI and Microsoft are reportedly prepping general purpose GPU-oriented
APIs. A Direct Physics API could have been made redundant by