OCZ's mind-control system examined


— 11:53 AM on March 20, 2007

Last week, OCZ announced that it was showing live demos of a so-called Neural Impulse Actuator at CeBIT. OCZ said the Neural Impulse Actuator was an input device that could interpret commands based on neural signals from brain, eye, and facial muscle activity. Today, the guys over at Legit Reviews got a chance to take a closer look at the device, and they've put together a brief article with a few pictures to relate their findings. The Neural Impulse Actuator is essentially a headband with three neural sensor pads that make contact with the user's forehead plus a wire that pokes out at the back and plugs into the host machine. Here's how it works, according to Legit Reviews:

Neural activity generates electrical potentials that are picked up by the three electrodes that are on the forehead of the user. The actuator then separates the electrical activities into three classes of neural and electromyographic signals. That is electro oculographic, electro encephalographic and electromyographic signals for those who are wondering! These signals are said to reflect the activities of the extraocular muscles, the brain, and the facial muscles. . . . These signals are then decoded and combined with each other to create unique commands based on the specific permutation of brain, eye and facial muscle activity.
Surprisingly, the site says OCZ's Neural Impulse Actuator not only works, but that it works with existing games like Unreal Tournament 2004 (which OCZ's demo gal/booth babe can be seen playing in one of the shots.) OCZ reportedly hopes to bring the NIA to market by the end of the year with a price tag around the $300 mark.
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