Now that Q3 is done, what's next for Carmack?

— 12:16 AM on November 23, 1999

id Software's 3D programming guru is pleased with his company's latest work, but he's already ready to start trying some new things, according to a new .plan update. What's next? A few research projects and some further dabbling in free software programming. Most interesting, however, is his intention to finally take a crack a building a 3D engine that could have a broad application--namely, cyberspace:

I have two rendering technologies that I intend to write research engines for.

I am going to spend some time on computer vision problems. I think the cheap little web cams have some interesting possibilities.

I am going to explore some possibilities with generalizing 3D game engines into more powerful environments with broader uses. I think that a lot of trends are coming to the point where a "cyberspace" as it is often imagined is begining to be feasible.

I seriously thought John Carmack's 3D engines would power interconnected virtual spaces all over the 'net shortly after the release of QuakeWorld. The Quake engine's real-time 3D technology has to have some truly compelling uses (beyond gaming) in a web-like span of connected servers. Perhaps it's finally time to make that happen. I assume such a solution would be released under a public license for non-gaming use or something like that, so it could fairly rapidly become a standard--especially since the Quake 3 rendering engine is already runnining on Win32, the MacOS, and Linux.
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